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[d3d11] Fix bad check in DrawInstancedIndirect (#863)
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@ -1439,7 +1439,7 @@ namespace dxvk {
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constexpr VkDeviceSize stride = sizeof(VkDrawIndirectCommand);
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auto cmdData = static_cast<D3D11CmdDrawIndirectData*>(m_cmdData);
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bool useMultiDraw = cmdData && cmdData->type == D3D11CmdType::DrawIndirectIndexed
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bool useMultiDraw = cmdData && cmdData->type == D3D11CmdType::DrawIndirect
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&& cmdData->offset + cmdData->count * stride == AlignedByteOffsetForArgs
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&& m_device->features().core.features.multiDrawIndirect;
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