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[d3d10] Fix null pBlendStateDesc being dereferenced on def. desc
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@ -515,6 +515,8 @@ namespace dxvk {
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InitReturnPtr(ppBlendState);
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InitReturnPtr(ppBlendState);
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D3D11_BLEND_DESC d3d11Desc;
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D3D11_BLEND_DESC d3d11Desc;
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if (pBlendStateDesc != nullptr) {
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d3d11Desc.AlphaToCoverageEnable = pBlendStateDesc->AlphaToCoverageEnable;
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d3d11Desc.AlphaToCoverageEnable = pBlendStateDesc->AlphaToCoverageEnable;
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d3d11Desc.IndependentBlendEnable = TRUE;
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d3d11Desc.IndependentBlendEnable = TRUE;
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@ -528,6 +530,7 @@ namespace dxvk {
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d3d11Desc.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP(pBlendStateDesc->BlendOpAlpha);
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d3d11Desc.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP(pBlendStateDesc->BlendOpAlpha);
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d3d11Desc.RenderTarget[i].RenderTargetWriteMask = pBlendStateDesc->RenderTargetWriteMask[i];
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d3d11Desc.RenderTarget[i].RenderTargetWriteMask = pBlendStateDesc->RenderTargetWriteMask[i];
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}
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}
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}
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ID3D11BlendState* d3d11BlendState = nullptr;
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ID3D11BlendState* d3d11BlendState = nullptr;
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HRESULT hr = m_device->CreateBlendState(&d3d11Desc,
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HRESULT hr = m_device->CreateBlendState(&d3d11Desc,
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