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[dxvk] Simplify DxvkShaderModule

This is merely a wrapper for a VkShaderModule now, so it really
doesn't need anything fancy and definitely doesn't need to be
heap-allocated.
This commit is contained in:
Philip Rebohle 2019-04-03 20:47:58 +02:00
parent 2bd09e52e7
commit cd93ba570e
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
5 changed files with 59 additions and 54 deletions

View File

@ -118,7 +118,7 @@ namespace dxvk {
info.flags = baseHandle == VK_NULL_HANDLE
? VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT
: VK_PIPELINE_CREATE_DERIVATIVE_BIT;
info.stage = csm->stageInfo(&specInfo);
info.stage = csm.stageInfo(&specInfo);
info.layout = m_layout->pipelineLayout();
info.basePipelineHandle = baseHandle;
info.basePipelineIndex = -1;

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@ -213,11 +213,11 @@ namespace dxvk {
auto tesm = createShaderModule(m_tes, moduleInfo);
auto fsm = createShaderModule(m_fs, moduleInfo);
if (m_vs != nullptr) stages.push_back(vsm->stageInfo(&specInfo));
if (m_tcs != nullptr) stages.push_back(tcsm->stageInfo(&specInfo));
if (m_tes != nullptr) stages.push_back(tesm->stageInfo(&specInfo));
if (m_gs != nullptr) stages.push_back(gsm->stageInfo(&specInfo));
if (m_fs != nullptr) stages.push_back(fsm->stageInfo(&specInfo));
if (vsm) stages.push_back(vsm.stageInfo(&specInfo));
if (tcsm) stages.push_back(tcsm.stageInfo(&specInfo));
if (tesm) stages.push_back(tesm.stageInfo(&specInfo));
if (gsm) stages.push_back(gsm.stageInfo(&specInfo));
if (fsm) stages.push_back(fsm.stageInfo(&specInfo));
// Fix up color write masks using the component mappings
std::array<VkPipelineColorBlendAttachmentState, MaxNumRenderTargets> omBlendAttachments;
@ -428,12 +428,12 @@ namespace dxvk {
}
Rc<DxvkShaderModule> DxvkGraphicsPipeline::createShaderModule(
DxvkShaderModule DxvkGraphicsPipeline::createShaderModule(
const Rc<DxvkShader>& shader,
const DxvkShaderModuleCreateInfo& info) const {
return shader != nullptr
? shader->createShaderModule(m_vkd, m_slotMapping, info)
: nullptr;
: DxvkShaderModule();
}

View File

@ -280,7 +280,7 @@ namespace dxvk {
void destroyPipeline(
VkPipeline pipeline) const;
Rc<DxvkShaderModule> createShaderModule(
DxvkShaderModule createShaderModule(
const Rc<DxvkShader>& shader,
const DxvkShaderModuleCreateInfo& info) const;

View File

@ -38,11 +38,28 @@ namespace dxvk {
}
DxvkShaderModule::DxvkShaderModule()
: m_vkd(nullptr), m_info {
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
nullptr, 0, VkShaderStageFlagBits(0), VK_NULL_HANDLE, nullptr, nullptr } {
}
DxvkShaderModule::DxvkShaderModule(DxvkShaderModule&& other)
: m_vkd (std::move(other.m_vkd)),
m_info(std::exchange(m_info, VkPipelineShaderStageCreateInfo())) {
}
DxvkShaderModule::DxvkShaderModule(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkShader>& shader,
const SpirvCodeBuffer& code)
: m_vkd(vkd), m_shader(shader) {
: m_vkd(vkd), m_info {
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
nullptr, 0, shader->stage(), VK_NULL_HANDLE, "main", nullptr } {
VkShaderModuleCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
info.pNext = nullptr;
@ -50,31 +67,26 @@ namespace dxvk {
info.codeSize = code.size();
info.pCode = code.data();
if (m_vkd->vkCreateShaderModule(m_vkd->device(),
&info, nullptr, &m_module) != VK_SUCCESS)
if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &m_info.module) != VK_SUCCESS)
throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create shader module");
}
DxvkShaderModule::~DxvkShaderModule() {
m_vkd->vkDestroyShaderModule(
m_vkd->device(), m_module, nullptr);
if (m_vkd != nullptr) {
m_vkd->vkDestroyShaderModule(
m_vkd->device(), m_info.module, nullptr);
}
}
VkPipelineShaderStageCreateInfo DxvkShaderModule::stageInfo(const VkSpecializationInfo* specInfo) const {
VkPipelineShaderStageCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.stage = m_shader->stage();
info.module = m_module;
info.pName = "main";
info.pSpecializationInfo = specInfo;
return info;
DxvkShaderModule& DxvkShaderModule::operator = (DxvkShaderModule&& other) {
m_vkd = std::move(other.m_vkd);
m_info = std::exchange(other.m_info, VkPipelineShaderStageCreateInfo());
return *this;
}
DxvkShader::DxvkShader(
VkShaderStageFlagBits stage,
uint32_t slotCount,
@ -137,7 +149,7 @@ namespace dxvk {
}
Rc<DxvkShaderModule> DxvkShader::createShaderModule(
DxvkShaderModule DxvkShader::createShaderModule(
const Rc<vk::DeviceFn>& vkd,
const DxvkDescriptorSlotMapping& mapping,
const DxvkShaderModuleCreateInfo& info) {
@ -155,7 +167,7 @@ namespace dxvk {
if (info.fsDualSrcBlend && m_o1IdxOffset && m_o1LocOffset)
std::swap(code[m_o1IdxOffset], code[m_o1LocOffset]);
return new DxvkShaderModule(vkd, this, spirvCode);
return DxvkShaderModule(vkd, this, spirvCode);
}

View File

@ -175,7 +175,7 @@ namespace dxvk {
* \param [in] info Module create info
* \returns The shader module
*/
Rc<DxvkShaderModule> createShaderModule(
DxvkShaderModule createShaderModule(
const Rc<vk::DeviceFn>& vkd,
const DxvkDescriptorSlotMapping& mapping,
const DxvkShaderModuleCreateInfo& info);
@ -269,9 +269,13 @@ namespace dxvk {
* context will create pipeline objects on the
* fly when executing draw calls.
*/
class DxvkShaderModule : public RcObject {
class DxvkShaderModule {
public:
DxvkShaderModule();
DxvkShaderModule(DxvkShaderModule&& other);
DxvkShaderModule(
const Rc<vk::DeviceFn>& vkd,
@ -279,14 +283,8 @@ namespace dxvk {
const SpirvCodeBuffer& code);
~DxvkShaderModule();
/**
* \brief Shader module handle
* \returns Shader module handle
*/
VkShaderModule handle() const {
return m_module;
}
DxvkShaderModule& operator = (DxvkShaderModule&& other);
/**
* \brief Shader stage creation info
@ -295,29 +293,24 @@ namespace dxvk {
* \returns Shader stage create info
*/
VkPipelineShaderStageCreateInfo stageInfo(
const VkSpecializationInfo* specInfo) const;
const VkSpecializationInfo* specInfo) const {
VkPipelineShaderStageCreateInfo info = m_info;
info.pSpecializationInfo = specInfo;
return info;
}
/**
* \brief Shader object
* \returns The shader
* \brief Checks whether module is valid
* \returns \c true if module is valid
*/
Rc<DxvkShader> shader() const {
return m_shader;
}
/**
* \brief Retrieves shader key
* \returns Unique shader key
*/
DxvkShaderKey getShaderKey() const {
return m_shader->getShaderKey();
operator bool () const {
return m_info.module != VK_NULL_HANDLE;
}
private:
Rc<vk::DeviceFn> m_vkd;
Rc<DxvkShader> m_shader;
VkShaderModule m_module;
Rc<vk::DeviceFn> m_vkd;
VkPipelineShaderStageCreateInfo m_info;
};