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[util] Force sampler type spec const for Star Wars TFU2
The game tries to binda 2D texture to a slot that is declared as a 3D texture in the shader. This causes one particle effect to be completely black because DXVK does not bind the texture
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@ -530,6 +530,13 @@ namespace dxvk {
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{ R"(\\limbo\.exe$)", {{
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{ "d3d9.maxFrameRate", "60" },
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}} },
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/* Star Wars The Force Unleashed 2 *
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* Black particles because it tries to bind *
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* a 2D texture for a shader that *
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* declares a 3d texture. */
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{ R"(\\SWTFU2\.exe$)", {{
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{ "d3d9.forceSamplerTypeSpecConstants", "True" },
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}} },
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}};
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