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[util] Update per-app config overrides
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@ -11,7 +11,7 @@
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namespace dxvk {
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const static std::unordered_map<std::string, Config> g_appDefaults = {{
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/* Assassin's Creed Syndicate - amdags issues */
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/* Assassin's Creed Syndicate: amdags issues */
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{ "ACS.exe", {{
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{ "dxgi.customVendorId", "10de" },
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}} },
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@ -19,7 +19,8 @@ namespace dxvk {
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{ "Dishonored2.exe", {{
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{ "d3d11.allowMapFlagNoWait", "True" }
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}} },
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/* Elite Dangerous */
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/* Elite Dangerous: Compiles weird shaders *
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* when running on AMD hardware */
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{ "EliteDangerous64.exe", {{
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{ "dxgi.customVendorId", "10de" },
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}} },
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@ -27,7 +28,8 @@ namespace dxvk {
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{ "EthanCarter-Win64-Shipping.exe", {{
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{ "dxgi.customVendorId", "10de" },
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}} },
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/* The Evil Within */
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/* The Evil Within: Submits command lists *
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* multiple times */
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{ "EvilWithin.exe", {{
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{ "d3d11.dcSingleUseMode", "False" },
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}} },
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@ -35,39 +37,26 @@ namespace dxvk {
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{ "EvilWithinDemo.exe", {{
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{ "d3d11.dcSingleUseMode", "False" },
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}} },
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/* F1 2015 */
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{ "F1_2015.exe", {{
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{ "d3d11.fakeStreamOutSupport", "True" },
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}} },
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/* Far Cry 5 */
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{ "FarCry5.exe", {{
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{ "d3d11.allowMapFlagNoWait", "True" }
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}} },
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/* Final Fantasy XV */
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{ "ffxv_s.exe", {{
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{ "d3d11.fakeStreamOutSupport", "True" },
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}} },
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/* Frostpunk */
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/* Frostpunk: Renders one frame with D3D9 *
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* after creating the DXGI swap chain */
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{ "Frostpunk.exe", {{
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{ "dxgi.deferSurfaceCreation", "True" },
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}} },
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/* Mafia 3 */
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{ "mafia3.exe", {{
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{ "d3d11.fakeStreamOutSupport", "True" },
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}} },
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/* Overwatch */
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{ "Overwatch.exe", {{
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{ "d3d11.fakeStreamOutSupport", "True" },
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}} },
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/* Quantum Break */
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/* Quantum Break: Mever initializes shared *
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* memory in one of its compute shaders */
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{ "QuantumBreak.exe", {{
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{ "d3d11.zeroInitWorkgroupMemory", "True" },
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}} },
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/* Anno 2205 */
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/* Anno 2205: Random crashes with state cache */
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{ "anno2205.exe", {{
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{ "dxvk.enableStateCache", "False" },
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}} },
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/* Fifa '19 */
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/* Fifa '19: Binds typed buffer SRV to shader *
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* that expects raw/structured buffer SRV */
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{ "FIFA19.exe", {{
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{ "dxvk.useRawSsbo", "True" },
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}} },
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