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[tests] Fixed refresh rate in D3D11 triangle test
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187c5aa092
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@ -32,7 +32,7 @@ public:
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DXGI_SWAP_CHAIN_DESC swapDesc;
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swapDesc.BufferDesc.Width = 1024;
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swapDesc.BufferDesc.Height = 600;
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swapDesc.BufferDesc.RefreshRate = { 60, 0 };
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swapDesc.BufferDesc.RefreshRate = { 60, 1 };
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swapDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swapDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
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swapDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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