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[dxvk] Re-introduce state check for updateFramebuffer

Turns out we broke batching render target clears earlier.
This commit is contained in:
Philip Rebohle 2019-09-28 03:29:52 +02:00
parent 6b5d01c934
commit d128d776ad
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@ -3970,6 +3970,7 @@ namespace dxvk {
void DxvkContext::updateFramebuffer() {
if (m_flags.test(DxvkContextFlag::GpDirtyFramebuffer)) {
m_flags.clr(DxvkContextFlag::GpDirtyFramebuffer);
this->spillRenderPass();
@ -3989,6 +3990,7 @@ namespace dxvk {
m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
}
}
void DxvkContext::updateIndexBufferBinding() {