1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-18 13:54:16 +01:00

[d3d10] Implement IA(Set|Get)(Vertex|Index)Buffers

This commit is contained in:
Philip Rebohle 2018-08-11 19:40:25 +02:00
parent 553c90307a
commit d13fdf8884
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99

View File

@ -564,7 +564,17 @@ namespace dxvk {
ID3D10Buffer* const* ppVertexBuffers,
const UINT* pStrides,
const UINT* pOffsets) {
Logger::err("D3D10Device::IASetVertexBuffers: Not implemented");
ID3D11Buffer* d3d11Buffers[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
for (uint32_t i = 0; i < NumBuffers; i++) {
d3d11Buffers[i] = ppVertexBuffers[i]
? static_cast<D3D10Buffer*>(ppVertexBuffers[i])->GetD3D11Iface()
: nullptr;
}
m_context->IASetVertexBuffers(
StartSlot, NumBuffers, d3d11Buffers,
pStrides, pOffsets);
}
@ -572,7 +582,12 @@ namespace dxvk {
ID3D10Buffer* pIndexBuffer,
DXGI_FORMAT Format,
UINT Offset) {
Logger::err("D3D10Device::IASetIndexBuffer: Not implemented");
D3D10Buffer* d3d10Buffer = static_cast<D3D10Buffer*>(pIndexBuffer);
D3D11Buffer* d3d11Buffer = d3d10Buffer
? d3d10Buffer->GetD3D11Iface()
: nullptr;
m_context->IASetIndexBuffer(d3d11Buffer, Format, Offset);
}
@ -599,7 +614,20 @@ namespace dxvk {
ID3D10Buffer** ppVertexBuffers,
UINT* pStrides,
UINT* pOffsets) {
Logger::err("D3D10Device::IAGetVertexBuffers: Not implemented");
ID3D11Buffer* d3d11Buffers[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
m_context->IAGetVertexBuffers(
StartSlot, NumBuffers,
ppVertexBuffers ? d3d11Buffers : nullptr,
pStrides, pOffsets);
if (ppVertexBuffers != nullptr) {
for (uint32_t i = 0; i < NumBuffers; i++) {
ppVertexBuffers[i] = d3d11Buffers[i]
? static_cast<D3D11Buffer*>(d3d11Buffers[i])->GetD3D10Iface()
: nullptr;
}
}
}
@ -607,7 +635,14 @@ namespace dxvk {
ID3D10Buffer** pIndexBuffer,
DXGI_FORMAT* Format,
UINT* Offset) {
Logger::err("D3D10Device::IAGetIndexBuffer: Not implemented");
ID3D11Buffer* d3d11Buffer = nullptr;
m_context->IAGetIndexBuffer(
pIndexBuffer ? &d3d11Buffer : nullptr,
Format, Offset);
if (pIndexBuffer)
*pIndexBuffer = static_cast<D3D11Buffer*>(d3d11Buffer)->GetD3D10Iface();
}