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[dxvk] Check whether FragmentFullyCoveredEXT capability is used in a shader
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@ -138,6 +138,9 @@ namespace dxvk {
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if (ins.arg(1) == spv::CapabilityShaderViewportIndex
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|| ins.arg(1) == spv::CapabilityShaderLayer)
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m_flags.set(DxvkShaderFlag::ExportsViewportIndexLayerFromVertexStage);
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if (ins.arg(1) == spv::CapabilityFragmentFullyCoveredEXT)
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m_flags.set(DxvkShaderFlag::UsesFragmentCoverage);
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}
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// Ignore the actual shader code, there's nothing interesting for us in there.
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@ -30,6 +30,7 @@ namespace dxvk {
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ExportsPosition,
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ExportsStencilRef,
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ExportsViewportIndexLayerFromVertexStage,
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UsesFragmentCoverage,
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};
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using DxvkShaderFlags = Flags<DxvkShaderFlag>;
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