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https://github.com/doitsujin/dxvk.git
synced 2024-11-30 22:24:15 +01:00
[dxbc] Implemented Hull shader function declarations
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d0db88ee62
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@ -85,6 +85,9 @@ namespace dxvk {
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case DxbcInstClass::GeometryEmit:
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case DxbcInstClass::GeometryEmit:
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return this->emitGeometryEmit(ins);
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return this->emitGeometryEmit(ins);
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case DxbcInstClass::HullShaderPhase:
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return this->emitHullShaderPhase(ins);
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case DxbcInstClass::Interpolate:
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case DxbcInstClass::Interpolate:
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return this->emitInterpolate(ins);
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return this->emitInterpolate(ins);
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@ -477,6 +480,12 @@ namespace dxvk {
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"oDepthLe");
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"oDepthLe");
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} break;
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} break;
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case DxbcOperandType::InputForkInstanceId:
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case DxbcOperandType::InputJoinInstanceId: {
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// Nothing to do here, as these are part of the
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// function signature for the fork and join phases.
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} break;
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default:
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default:
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Logger::err(str::format(
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Logger::err(str::format(
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"DxbcCompiler: Unsupported operand type declaration: ",
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"DxbcCompiler: Unsupported operand type declaration: ",
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@ -2258,6 +2267,45 @@ namespace dxvk {
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}
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}
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void DxbcCompiler::emitHullShaderPhase(const DxbcShaderInstruction& ins) {
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switch (ins.op) {
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case DxbcOpcode::HsDecls: {
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if (m_hs.currPhaseType != DxbcCompilerHsPhase::None)
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Logger::err("DXBC: HsDecls not the first phase in hull shader");
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m_hs.currPhaseType = DxbcCompilerHsPhase::Decl;
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} break;
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case DxbcOpcode::HsForkPhase: {
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auto phase = this->emitNewHullShaderForkJoinPhase();
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m_hs.forkPhases.push_back(phase);
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m_hs.currPhaseType = DxbcCompilerHsPhase::Fork;
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m_hs.currPhaseId = m_hs.forkPhases.size() - 1;
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m_module.setDebugName(phase.functionId,
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str::format("hs_fork_", m_hs.currPhaseId).c_str());
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} break;
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case DxbcOpcode::HsJoinPhase: {
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auto phase = this->emitNewHullShaderForkJoinPhase();
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m_hs.joinPhases.push_back(phase);
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m_hs.currPhaseType = DxbcCompilerHsPhase::Join;
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m_hs.currPhaseId = m_hs.joinPhases.size() - 1;
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m_module.setDebugName(phase.functionId,
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str::format("hs_join_", m_hs.currPhaseId).c_str());
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} break;
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default:
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Logger::warn(str::format(
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"DxbcCompiler: Unhandled instruction: ",
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ins.op));
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}
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}
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void DxbcCompiler::emitInterpolate(const DxbcShaderInstruction& ins) {
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void DxbcCompiler::emitInterpolate(const DxbcShaderInstruction& ins) {
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// The SPIR-V instructions operate on input variable pointers,
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// The SPIR-V instructions operate on input variable pointers,
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// which are all declared as four-component float vectors.
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// which are all declared as four-component float vectors.
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@ -3880,6 +3928,16 @@ namespace dxvk {
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return DxbcRegisterPointer {
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return DxbcRegisterPointer {
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{ DxbcScalarType::Float32, 1 },
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{ DxbcScalarType::Float32, 1 },
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m_ps.builtinDepth };
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m_ps.builtinDepth };
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case DxbcOperandType::InputForkInstanceId:
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return DxbcRegisterPointer {
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{ DxbcScalarType::Uint32, 1 },
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m_hs.forkPhases.at(m_hs.currPhaseId).builtinInstanceId };
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case DxbcOperandType::InputJoinInstanceId:
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return DxbcRegisterPointer {
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{ DxbcScalarType::Uint32, 1 },
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m_hs.joinPhases.at(m_hs.currPhaseId).builtinInstanceId };
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default:
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default:
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throw DxvkError(str::format(
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throw DxvkError(str::format(
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@ -5021,6 +5079,28 @@ namespace dxvk {
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}
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}
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DxbcCompilerHsForkJoinPhase DxbcCompiler::emitNewHullShaderForkJoinPhase() {
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uint32_t argTypeId = m_module.defPointerType(
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m_module.defIntType(32, 0),
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spv::StorageClassFunction);
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uint32_t funTypeId = m_module.defFunctionType(
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m_module.defVoidType(), 1, &argTypeId);
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uint32_t funId = m_module.allocateId();
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m_module.functionBegin(m_module.defVoidType(),
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funId, funTypeId, spv::FunctionControlMaskNone);
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uint32_t argId = m_module.functionParameter(argTypeId);
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m_module.opLabel(m_module.allocateId());
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DxbcCompilerHsForkJoinPhase result;
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result.functionId = funId;
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result.builtinInstanceId = argId;
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return result;
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}
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uint32_t DxbcCompiler::emitNewVariable(const DxbcRegisterInfo& info) {
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uint32_t DxbcCompiler::emitNewVariable(const DxbcRegisterInfo& info) {
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const uint32_t ptrTypeId = this->getPointerTypeId(info);
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const uint32_t ptrTypeId = this->getPointerTypeId(info);
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return m_module.newVar(ptrTypeId, info.sclass);
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return m_module.newVar(ptrTypeId, info.sclass);
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@ -527,6 +527,9 @@ namespace dxvk {
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void emitConvertFloat16(
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void emitConvertFloat16(
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const DxbcShaderInstruction& ins);
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const DxbcShaderInstruction& ins);
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void emitHullShaderPhase(
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const DxbcShaderInstruction& ins);
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void emitInterpolate(
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void emitInterpolate(
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const DxbcShaderInstruction& ins);
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const DxbcShaderInstruction& ins);
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@ -833,6 +836,8 @@ namespace dxvk {
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uint32_t vertexCount,
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uint32_t vertexCount,
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const char* varName);
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const char* varName);
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DxbcCompilerHsForkJoinPhase emitNewHullShaderForkJoinPhase();
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///////////////////////////////
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///////////////////////////////
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// Variable definition methods
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// Variable definition methods
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uint32_t emitNewVariable(
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uint32_t emitNewVariable(
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@ -562,13 +562,13 @@ namespace dxvk {
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/* Reserved1 */
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/* Reserved1 */
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{ },
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{ },
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/* HsDecls */
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/* HsDecls */
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{ },
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{ 0, DxbcInstClass::HullShaderPhase },
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/* HsControlPointPhase */
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/* HsControlPointPhase */
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{ },
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{ 0, DxbcInstClass::HullShaderPhase },
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/* HsForkPhase */
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/* HsForkPhase */
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{ },
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{ 0, DxbcInstClass::HullShaderPhase },
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/* HsJoinPhase */
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/* HsJoinPhase */
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{ },
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{ 0, DxbcInstClass::HullShaderPhase },
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/* EmitStream */
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/* EmitStream */
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{ 1, DxbcInstClass::GeometryEmit, {
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{ 1, DxbcInstClass::GeometryEmit, {
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{ DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
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{ DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
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@ -41,6 +41,7 @@ namespace dxvk {
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BufferLoad, ///< Structured or raw buffer load
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BufferLoad, ///< Structured or raw buffer load
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BufferStore, ///< Structured or raw buffer store
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BufferStore, ///< Structured or raw buffer store
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ConvertFloat16, ///< 16-bit float packing/unpacking
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ConvertFloat16, ///< 16-bit float packing/unpacking
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HullShaderPhase, ///< Hull shader phase declaration
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Interpolate, ///< Input attribute interpolation
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Interpolate, ///< Input attribute interpolation
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TextureQuery, ///< Texture query instruction
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TextureQuery, ///< Texture query instruction
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TextureQueryLod, ///< Texture LOD query instruction
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TextureQueryLod, ///< Texture LOD query instruction
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@ -2752,7 +2752,8 @@ namespace dxvk {
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// we can use the code buffer to look up type IDs as
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// we can use the code buffer to look up type IDs as
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// well. Result IDs are always stored as argument 1.
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// well. Result IDs are always stored as argument 1.
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for (auto ins : m_typeConstDefs) {
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for (auto ins : m_typeConstDefs) {
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bool match = ins.opCode() == op;
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bool match = ins.opCode() == op
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&& ins.length() == 2 + argCount;
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for (uint32_t i = 0; i < argCount && match; i++)
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for (uint32_t i = 0; i < argCount && match; i++)
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match &= ins.arg(2 + i) == argIds[i];
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match &= ins.arg(2 + i) == argIds[i];
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