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[dxvk] Clean up buffer and buffer view creation code
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@ -58,15 +58,10 @@ namespace dxvk {
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DxvkBufferHandle DxvkBuffer::allocBuffer(VkDeviceSize sliceCount, bool clear) const {
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auto vkd = m_device->vkd();
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VkBufferCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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VkBufferCreateInfo info = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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info.size = m_physSliceStride * sliceCount;
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info.usage = m_info.usage;
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info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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info.queueFamilyIndexCount = 0;
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info.pQueueFamilyIndices = nullptr;
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DxvkBufferHandle handle;
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@ -78,26 +73,14 @@ namespace dxvk {
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"\n usage: ", info.usage));
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}
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VkMemoryDedicatedRequirements dedicatedRequirements;
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dedicatedRequirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
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dedicatedRequirements.pNext = VK_NULL_HANDLE;
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dedicatedRequirements.prefersDedicatedAllocation = VK_FALSE;
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dedicatedRequirements.requiresDedicatedAllocation = VK_FALSE;
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VkMemoryDedicatedRequirements dedicatedRequirements = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS };
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VkMemoryRequirements2 memReq = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2, &dedicatedRequirements };
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VkMemoryRequirements2 memReq;
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memReq.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
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memReq.pNext = &dedicatedRequirements;
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VkBufferMemoryRequirementsInfo2 memReqInfo;
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memReqInfo.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2;
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VkBufferMemoryRequirementsInfo2 memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 };
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memReqInfo.buffer = handle.buffer;
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memReqInfo.pNext = VK_NULL_HANDLE;
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VkMemoryDedicatedAllocateInfo dedMemoryAllocInfo;
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dedMemoryAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
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dedMemoryAllocInfo.pNext = VK_NULL_HANDLE;
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VkMemoryDedicatedAllocateInfo dedMemoryAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO };
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dedMemoryAllocInfo.buffer = handle.buffer;
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dedMemoryAllocInfo.image = VK_NULL_HANDLE;
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vkd->vkGetBufferMemoryRequirements2(
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vkd->device(), &memReqInfo, &memReq);
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@ -199,10 +182,7 @@ namespace dxvk {
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VkBufferView DxvkBufferView::createBufferView(
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const DxvkBufferSliceHandle& slice) {
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VkBufferViewCreateInfo viewInfo;
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viewInfo.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
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viewInfo.pNext = nullptr;
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viewInfo.flags = 0;
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VkBufferViewCreateInfo viewInfo = { VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO };
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viewInfo.buffer = slice.handle;
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viewInfo.format = m_info.format;
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viewInfo.offset = slice.offset;
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