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[dxvk] Add function to set bind mask bit to a given value
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@ -35,6 +35,26 @@ namespace dxvk {
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return (m_slots[intId] & bitMask) != 0;
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}
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/**
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* \brief Changes a single binding
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*
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* \param [in] slot The binding ID
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* \param [in] value New binding state
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* \returns \c true if the state has changed
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*/
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bool set(uint32_t slot, bool value) {
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const uint32_t intId = slot / BitCount;
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const uint32_t bitId = slot % BitCount;
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const uint32_t bitMask = 1u << bitId;
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const uint32_t prev = m_slots[intId];
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const uint32_t next = value
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? prev | bitMask
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: prev & ~bitMask;
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m_slots[intId] = next;
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return prev != next;
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}
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/**
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* \brief Marks a binding as active
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*
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@ -42,15 +62,9 @@ namespace dxvk {
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* \returns \c true if the state has changed
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*/
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bool set(uint32_t slot) {
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const uint32_t intId = slot / BitCount;
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const uint32_t bitId = slot % BitCount;
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const uint32_t bitMask = 1u << bitId;
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const uint32_t prev = m_slots[intId];
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m_slots[intId] = prev | bitMask;
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return (prev & bitMask) == 0;
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return set(slot, true);
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}
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/**
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* \brief Marks a binding as inactive
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*
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@ -58,13 +72,7 @@ namespace dxvk {
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* \returns \c true if the state has changed
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*/
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bool clr(uint32_t slot) {
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const uint32_t intId = slot / BitCount;
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const uint32_t bitId = slot % BitCount;
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const uint32_t bitMask = 1u << bitId;
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const uint32_t prev = m_slots[intId];
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m_slots[intId] = prev & ~bitMask;
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return (prev & bitMask) != 0;
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return set(slot, false);
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}
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/**
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