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[dxvk] Add function to set bind mask bit to a given value

This commit is contained in:
Philip Rebohle 2019-08-26 17:19:45 +02:00
parent e7b71926e3
commit d2d19b0dec
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@ -35,6 +35,26 @@ namespace dxvk {
return (m_slots[intId] & bitMask) != 0;
}
/**
* \brief Changes a single binding
*
* \param [in] slot The binding ID
* \param [in] value New binding state
* \returns \c true if the state has changed
*/
bool set(uint32_t slot, bool value) {
const uint32_t intId = slot / BitCount;
const uint32_t bitId = slot % BitCount;
const uint32_t bitMask = 1u << bitId;
const uint32_t prev = m_slots[intId];
const uint32_t next = value
? prev | bitMask
: prev & ~bitMask;
m_slots[intId] = next;
return prev != next;
}
/**
* \brief Marks a binding as active
*
@ -42,13 +62,7 @@ namespace dxvk {
* \returns \c true if the state has changed
*/
bool set(uint32_t slot) {
const uint32_t intId = slot / BitCount;
const uint32_t bitId = slot % BitCount;
const uint32_t bitMask = 1u << bitId;
const uint32_t prev = m_slots[intId];
m_slots[intId] = prev | bitMask;
return (prev & bitMask) == 0;
return set(slot, true);
}
/**
@ -58,13 +72,7 @@ namespace dxvk {
* \returns \c true if the state has changed
*/
bool clr(uint32_t slot) {
const uint32_t intId = slot / BitCount;
const uint32_t bitId = slot % BitCount;
const uint32_t bitMask = 1u << bitId;
const uint32_t prev = m_slots[intId];
m_slots[intId] = prev & ~bitMask;
return (prev & bitMask) != 0;
return set(slot, false);
}
/**