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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-04 16:24:29 +01:00

[dxvk] Rename bindResourceBuffer to bindUniformBuffer

This commit is contained in:
Philip Rebohle 2023-01-13 02:39:12 +01:00 committed by Philip Rebohle
parent a8f9fdb21d
commit d35bf455d9
5 changed files with 20 additions and 18 deletions

View File

@ -3375,7 +3375,7 @@ namespace dxvk {
ctx->bindShader<stage>(
Forwarder::move(cShader));
ctx->bindResourceBuffer(stage, slotId,
ctx->bindUniformBuffer(stage, slotId,
Forwarder::move(cBuffer));
});
} else {
@ -3386,7 +3386,7 @@ namespace dxvk {
D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT);
ctx->bindShader<stage>(nullptr);
ctx->bindResourceBuffer(stage, slotId, DxvkBufferSlice());
ctx->bindUniformBuffer(stage, slotId, DxvkBufferSlice());
});
}
}
@ -3598,7 +3598,7 @@ namespace dxvk {
cBufferSlice = pBuffer->GetBufferSlice(16 * Offset, 16 * Length)
] (DxvkContext* ctx) mutable {
VkShaderStageFlagBits stage = GetShaderStage(ShaderStage);
ctx->bindResourceBuffer(stage, cSlotId,
ctx->bindUniformBuffer(stage, cSlotId,
Forwarder::move(cBufferSlice));
});
} else {
@ -3606,7 +3606,7 @@ namespace dxvk {
cSlotId = Slot
] (DxvkContext* ctx) {
VkShaderStageFlagBits stage = GetShaderStage(ShaderStage);
ctx->bindResourceBuffer(stage, cSlotId, DxvkBufferSlice());
ctx->bindUniformBuffer(stage, cSlotId, DxvkBufferSlice());
});
}
}
@ -3624,7 +3624,7 @@ namespace dxvk {
cLength = 16 * Length
] (DxvkContext* ctx) {
VkShaderStageFlagBits stage = GetShaderStage(ShaderStage);
ctx->bindResourceBufferRange(stage, cSlotId, cOffset, cLength);
ctx->bindUniformBufferRange(stage, cSlotId, cOffset, cLength);
});
}
@ -4390,10 +4390,10 @@ namespace dxvk {
// Unbind constant buffers, including the shader's ICB
auto cbSlotId = computeConstantBufferBinding(programType, 0);
ctx->bindResourceBuffer(stage, cbSlotId + D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, DxvkBufferSlice());
ctx->bindUniformBuffer(stage, cbSlotId + D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, DxvkBufferSlice());
for (uint32_t j = 0; j < cUsedBindings.stages[i].cbvCount; j++)
ctx->bindResourceBuffer(stage, cbSlotId + j, DxvkBufferSlice());
ctx->bindUniformBuffer(stage, cbSlotId + j, DxvkBufferSlice());
// Unbind shader resource views
auto srvSlotId = computeSrvBinding(programType, 0);

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@ -1202,7 +1202,7 @@ namespace dxvk {
ctx->bindRenderTargets(std::move(rt), 0u);
ctx->bindShader<VK_SHADER_STAGE_VERTEX_BIT>(Rc<DxvkShader>(m_vs));
ctx->bindShader<VK_SHADER_STAGE_FRAGMENT_BIT>(Rc<DxvkShader>(m_fs));
ctx->bindResourceBuffer(VK_SHADER_STAGE_FRAGMENT_BIT, 0, DxvkBufferSlice(m_ubo));
ctx->bindUniformBuffer(VK_SHADER_STAGE_FRAGMENT_BIT, 0, DxvkBufferSlice(m_ubo));
DxvkInputAssemblyState iaState;
iaState.primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
@ -1318,7 +1318,7 @@ namespace dxvk {
ctx->bindShader<VK_SHADER_STAGE_VERTEX_BIT>(nullptr);
ctx->bindShader<VK_SHADER_STAGE_FRAGMENT_BIT>(nullptr);
ctx->bindResourceBuffer(VK_SHADER_STAGE_FRAGMENT_BIT, 0, DxvkBufferSlice());
ctx->bindUniformBuffer(VK_SHADER_STAGE_FRAGMENT_BIT, 0, DxvkBufferSlice());
});
}

View File

@ -65,7 +65,7 @@ namespace dxvk {
cOffset = m_offset,
cLength = size
] (DxvkContext* ctx) {
ctx->bindResourceBufferRange(cStages, cBinding, cOffset, cLength);
ctx->bindUniformBufferRange(cStages, cBinding, cOffset, cLength);
});
void* mapPtr = reinterpret_cast<char*>(m_slice.mapPtr) + m_offset;
@ -118,7 +118,7 @@ namespace dxvk {
cBinding = m_binding,
cSlice = DxvkBufferSlice(m_buffer)
] (DxvkContext* ctx) mutable {
ctx->bindResourceBuffer(cStages, cBinding, std::move(cSlice));
ctx->bindUniformBuffer(cStages, cBinding, std::move(cSlice));
});
}

View File

@ -2718,11 +2718,11 @@ namespace dxvk {
ctx->bindShader<VK_SHADER_STAGE_FRAGMENT_BIT>(nullptr);
ctx->bindShader<VK_SHADER_STAGE_GEOMETRY_BIT>(std::move(shader));
ctx->bindResourceBuffer(VK_SHADER_STAGE_GEOMETRY_BIT, getSWVPBufferSlot(), std::move(cBufferSlice));
ctx->bindUniformBuffer(VK_SHADER_STAGE_GEOMETRY_BIT, getSWVPBufferSlot(), std::move(cBufferSlice));
ctx->draw(
drawInfo.vertexCount, drawInfo.instanceCount,
cStartIndex, 0);
ctx->bindResourceBuffer(VK_SHADER_STAGE_GEOMETRY_BIT, getSWVPBufferSlot(), DxvkBufferSlice());
ctx->bindUniformBuffer(VK_SHADER_STAGE_GEOMETRY_BIT, getSWVPBufferSlot(), DxvkBufferSlice());
ctx->bindShader<VK_SHADER_STAGE_GEOMETRY_BIT>(nullptr);
});

View File

@ -169,14 +169,16 @@ namespace dxvk {
}
/**
* \brief Binds buffer as a shader resource
* \brief Binds buffer to the UBO set
*
* Can be used for uniform and storage buffers.
* Can be used for uniform and storage buffers bound that
* are used within the UBO descriptor set. Storage buffers
* within the view set must be bound via a view.
* \param [in] stages Shader stages that access the binding
* \param [in] slot Resource binding slot
* \param [in] buffer Buffer to bind
*/
void bindResourceBuffer(
void bindUniformBuffer(
VkShaderStageFlags stages,
uint32_t slot,
DxvkBufferSlice&& buffer) {
@ -191,12 +193,12 @@ namespace dxvk {
}
/**
* \brief Changes bound range of a resource buffer
* \brief Changes bound range of a uniform buffer
*
* Can be used to quickly bind a new sub-range of
* a buffer rather than re-binding the entire buffer.
*/
void bindResourceBufferRange(
void bindUniformBufferRange(
VkShaderStageFlags stages,
uint32_t slot,
VkDeviceSize offset,