mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-01-18 02:52:10 +01:00
[dxvk] Make use of VK_AMD_rasterization_order
May slightly improve GPU performance in some scenarios.
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27573e9b25
commit
d3f84688cc
@ -1,20 +1,22 @@
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#include "dxvk_compute.h"
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#include "dxvk_device.h"
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namespace dxvk {
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DxvkComputePipeline::DxvkComputePipeline(
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const Rc<vk::DeviceFn>& vkd,
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const DxvkDevice* device,
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const Rc<DxvkPipelineCache>& cache,
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const Rc<DxvkShader>& cs)
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: m_vkd(vkd), m_cache(cache) {
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: m_device(device), m_vkd(device->vkd()),
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m_cache(cache) {
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DxvkDescriptorSlotMapping slotMapping;
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cs->defineResourceSlots(slotMapping);
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m_layout = new DxvkBindingLayout(vkd,
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m_layout = new DxvkBindingLayout(m_vkd,
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slotMapping.bindingCount(),
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slotMapping.bindingInfos());
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m_cs = cs->createShaderModule(vkd, slotMapping);
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m_cs = cs->createShaderModule(m_vkd, slotMapping);
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this->compilePipeline();
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}
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@ -7,6 +7,8 @@
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namespace dxvk {
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class DxvkDevice;
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/**
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* \brief Compute pipeline
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*
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@ -20,7 +22,7 @@ namespace dxvk {
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public:
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DxvkComputePipeline(
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const Rc<vk::DeviceFn>& vkd,
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const DxvkDevice* device,
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const Rc<DxvkPipelineCache>& cache,
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const Rc<DxvkShader>& cs);
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~DxvkComputePipeline();
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@ -47,7 +49,9 @@ namespace dxvk {
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private:
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Rc<vk::DeviceFn> m_vkd;
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const DxvkDevice* const m_device;
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const Rc<vk::DeviceFn> m_vkd;
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Rc<DxvkPipelineCache> m_cache;
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Rc<DxvkBindingLayout> m_layout;
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Rc<DxvkShaderModule> m_cs;
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@ -15,7 +15,7 @@ namespace dxvk {
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m_memory (new DxvkMemoryAllocator(adapter, vkd)),
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m_renderPassPool (new DxvkRenderPassPool (vkd)),
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m_pipelineCache (new DxvkPipelineCache (vkd)),
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m_pipelineManager (new DxvkPipelineManager(vkd)),
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m_pipelineManager (new DxvkPipelineManager(this)),
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m_submissionQueue (this) {
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m_options.adjustAppOptions(env::getExeName());
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m_options.adjustDeviceOptions(m_adapter);
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@ -1,5 +1,6 @@
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#include <cstring>
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#include "dxvk_device.h"
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#include "dxvk_graphics.h"
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namespace dxvk {
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@ -33,14 +34,15 @@ namespace dxvk {
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DxvkGraphicsPipeline::DxvkGraphicsPipeline(
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const Rc<vk::DeviceFn>& vkd,
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const Rc<DxvkPipelineCache>& cache,
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const Rc<DxvkShader>& vs,
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const Rc<DxvkShader>& tcs,
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const Rc<DxvkShader>& tes,
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const Rc<DxvkShader>& gs,
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const Rc<DxvkShader>& fs)
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: m_vkd(vkd), m_cache(cache) {
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const DxvkDevice* device,
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const Rc<DxvkPipelineCache>& cache,
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const Rc<DxvkShader>& vs,
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const Rc<DxvkShader>& tcs,
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const Rc<DxvkShader>& tes,
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const Rc<DxvkShader>& gs,
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const Rc<DxvkShader>& fs)
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: m_device(device), m_vkd(device->vkd()),
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m_cache(cache) {
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DxvkDescriptorSlotMapping slotMapping;
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if (vs != nullptr) vs ->defineResourceSlots(slotMapping);
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if (tcs != nullptr) tcs->defineResourceSlots(slotMapping);
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@ -48,15 +50,15 @@ namespace dxvk {
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if (gs != nullptr) gs ->defineResourceSlots(slotMapping);
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if (fs != nullptr) fs ->defineResourceSlots(slotMapping);
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m_layout = new DxvkBindingLayout(vkd,
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m_layout = new DxvkBindingLayout(m_vkd,
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slotMapping.bindingCount(),
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slotMapping.bindingInfos());
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if (vs != nullptr) m_vs = vs ->createShaderModule(vkd, slotMapping);
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if (tcs != nullptr) m_tcs = tcs->createShaderModule(vkd, slotMapping);
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if (tes != nullptr) m_tes = tes->createShaderModule(vkd, slotMapping);
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if (gs != nullptr) m_gs = gs ->createShaderModule(vkd, slotMapping);
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if (fs != nullptr) m_fs = fs ->createShaderModule(vkd, slotMapping);
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if (vs != nullptr) m_vs = vs ->createShaderModule(m_vkd, slotMapping);
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if (tcs != nullptr) m_tcs = tcs->createShaderModule(m_vkd, slotMapping);
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if (tes != nullptr) m_tes = tes->createShaderModule(m_vkd, slotMapping);
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if (gs != nullptr) m_gs = gs ->createShaderModule(m_vkd, slotMapping);
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if (fs != nullptr) m_fs = fs ->createShaderModule(m_vkd, slotMapping);
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m_vsIn = vs != nullptr ? vs->interfaceSlots().inputSlots : 0;
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m_fsOut = fs != nullptr ? fs->interfaceSlots().outputSlots : 0;
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@ -146,9 +148,14 @@ namespace dxvk {
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vpInfo.scissorCount = state.rsViewportCount;
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vpInfo.pScissors = nullptr;
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VkPipelineRasterizationStateRasterizationOrderAMD rsOrder;
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rsOrder.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD;
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rsOrder.pNext = nullptr;
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rsOrder.rasterizationOrder = this->pickRasterizationOrder(state);
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VkPipelineRasterizationStateCreateInfo rsInfo;
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rsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rsInfo.pNext = nullptr;
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rsInfo.pNext = m_device->extensions().amdRasterizationOrder.enabled() ? &rsOrder : rsOrder.pNext;
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rsInfo.flags = 0;
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rsInfo.depthClampEnable = state.rsEnableDepthClamp;
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rsInfo.rasterizerDiscardEnable= state.rsEnableDiscard;
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@ -260,4 +267,29 @@ namespace dxvk {
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return true;
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}
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VkRasterizationOrderAMD DxvkGraphicsPipeline::pickRasterizationOrder(
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const DxvkGraphicsPipelineStateInfo& state) const {
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// If blending is not enabled, we can enable out-of-order
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// rasterization for certain depth-compare modes.
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bool blendingEnabled = false;
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for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
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if (m_fsOut & (1u << i))
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blendingEnabled |= state.omBlendAttachments[i].blendEnable;
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}
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if (!blendingEnabled) {
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if (m_device->hasOption(DxvkOption::AssumeNoZfight))
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return VK_RASTERIZATION_ORDER_RELAXED_AMD;
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if (state.dsDepthCompareOp == VK_COMPARE_OP_NEVER
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|| state.dsDepthCompareOp == VK_COMPARE_OP_LESS
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|| state.dsDepthCompareOp == VK_COMPARE_OP_GREATER)
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return VK_RASTERIZATION_ORDER_RELAXED_AMD;
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}
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return VK_RASTERIZATION_ORDER_STRICT_AMD;
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}
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}
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@ -12,6 +12,8 @@
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namespace dxvk {
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class DxvkDevice;
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/**
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* \brief Graphics pipeline state info
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*
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@ -72,7 +74,7 @@ namespace dxvk {
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VkBool32 omEnableLogicOp;
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VkLogicOp omLogicOp;
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VkRenderPass omRenderPass;
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VkPipelineColorBlendAttachmentState omBlendAttachments[DxvkLimits::MaxNumRenderTargets];
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VkPipelineColorBlendAttachmentState omBlendAttachments[MaxNumRenderTargets];
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};
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@ -88,7 +90,7 @@ namespace dxvk {
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public:
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DxvkGraphicsPipeline(
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const Rc<vk::DeviceFn>& vkd,
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const DxvkDevice* device,
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const Rc<DxvkPipelineCache>& cache,
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const Rc<DxvkShader>& vs,
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const Rc<DxvkShader>& tcs,
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@ -127,7 +129,9 @@ namespace dxvk {
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VkPipeline pipeline;
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};
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Rc<vk::DeviceFn> m_vkd;
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const DxvkDevice* const m_device;
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const Rc<vk::DeviceFn> m_vkd;
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Rc<DxvkPipelineCache> m_cache;
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Rc<DxvkBindingLayout> m_layout;
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@ -154,6 +158,9 @@ namespace dxvk {
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bool validatePipelineState(
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const DxvkGraphicsPipelineStateInfo& state) const;
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VkRasterizationOrderAMD pickRasterizationOrder(
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const DxvkGraphicsPipelineStateInfo& state) const;
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};
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}
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namespace dxvk {
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const static std::unordered_map<std::string, DxvkOptionSet> g_appOptions = {{
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{ "NieRAutomata.exe", DxvkOptionSet(DxvkOption::AssumeNoZfight) },
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}};
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}
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DxvkPipelineManager::DxvkPipelineManager(const Rc<vk::DeviceFn>& vkd)
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: m_vkd(vkd) {
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DxvkPipelineManager::DxvkPipelineManager(const DxvkDevice* device)
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: m_device(device) {
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}
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@ -62,7 +62,7 @@ namespace dxvk {
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return pair->second;
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const Rc<DxvkComputePipeline> pipeline
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= new DxvkComputePipeline(m_vkd, cache, cs);
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= new DxvkComputePipeline(m_device, cache, cs);
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m_computePipelines.insert(std::make_pair(key, pipeline));
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return pipeline;
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}
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@ -92,7 +92,7 @@ namespace dxvk {
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return pair->second;
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const Rc<DxvkGraphicsPipeline> pipeline
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= new DxvkGraphicsPipeline(m_vkd, cache, vs, tcs, tes, gs, fs);
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= new DxvkGraphicsPipeline(m_device, cache, vs, tcs, tes, gs, fs);
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m_graphicsPipelines.insert(std::make_pair(key, pipeline));
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return pipeline;
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}
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public:
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DxvkPipelineManager(
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const Rc<vk::DeviceFn>& vkd);
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DxvkPipelineManager(const DxvkDevice* device);
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~DxvkPipelineManager();
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/**
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@ -99,7 +98,7 @@ namespace dxvk {
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private:
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const Rc<vk::DeviceFn> m_vkd;
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const DxvkDevice* m_device;
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std::mutex m_mutex;
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