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[d3d10] Fix resource type for buffers.
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@ -54,7 +54,7 @@ namespace dxvk {
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void STDMETHODCALLTYPE D3D10Buffer::GetType(
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D3D10_RESOURCE_DIMENSION* rType) {
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*rType = D3D10_RESOURCE_DIMENSION_TEXTURE1D;
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*rType = D3D10_RESOURCE_DIMENSION_BUFFER;
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}
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@ -110,4 +110,4 @@ namespace dxvk {
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pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags);
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}
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}
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}
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