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[d3d9] Remove incorrect error returns SetDialogBoxMode
The Microsoft docs for this are incorrect based on my tests of all the described edge-cases. https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setdialogboxmode
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@ -402,18 +402,10 @@ namespace dxvk {
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HRESULT D3D9SwapChainEx::SetDialogBoxMode(bool bEnableDialogs) {
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HRESULT D3D9SwapChainEx::SetDialogBoxMode(bool bEnableDialogs) {
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if (bEnableDialogs) {
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// https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setdialogboxmode
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if (m_presentParams.BackBufferFormat != D3DFMT_X1R5G5B5 &&
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// The MSDN documentation says this will error out under many weird conditions.
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m_presentParams.BackBufferFormat != D3DFMT_R5G6B5 &&
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// However it doesn't appear to error at all in any of my tests of these
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m_presentParams.BackBufferFormat != D3DFMT_X8R8G8B8)
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// cases described in the documentation.
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return D3DERR_INVALIDCALL;
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if (m_presentParams.SwapEffect == D3DSWAPEFFECT_DISCARD)
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return D3DERR_INVALIDCALL;
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if (m_presentParams.Flags & D3DPRESENTFLAG_LOCKABLE_BACKBUFFER)
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return D3DERR_INVALIDCALL;
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}
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m_dialogChanged = m_dialog != bEnableDialogs;
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m_dialogChanged = m_dialog != bEnableDialogs;
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m_dialog = bEnableDialogs;
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m_dialog = bEnableDialogs;
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