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https://github.com/doitsujin/dxvk.git
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[dxvk] Only mark render targets as used on draw calls
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@ -397,7 +397,7 @@ namespace dxvk {
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const Rc<DxvkImageView>& imageView,
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VkImageAspectFlags clearAspects,
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const VkClearValue& clearValue) {
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this->updateFramebuffer();
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this->updateFramebuffer(false);
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// Prepare attachment ops
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DxvkColorAttachmentOps colorOp;
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@ -1639,7 +1639,7 @@ namespace dxvk {
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VkOffset3D offset,
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VkExtent3D extent,
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VkClearValue value) {
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this->updateFramebuffer();
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this->updateFramebuffer(false);
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// Find out if the render target view is currently bound,
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// so that we can avoid spilling the render pass if it is.
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@ -2234,7 +2234,7 @@ namespace dxvk {
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}
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void DxvkContext::updateFramebuffer() {
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void DxvkContext::updateFramebuffer(bool isDraw) {
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if (m_flags.test(DxvkContextFlag::GpDirtyFramebuffer)) {
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m_flags.clr(DxvkContextFlag::GpDirtyFramebuffer);
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@ -2253,8 +2253,10 @@ namespace dxvk {
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: VkComponentMapping();
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}
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for (uint32_t i = 0; i < fb->numAttachments(); i++)
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fb->getAttachment(i).view->setRtBindingFrameId(m_device->getCurrentFrameId());
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if (isDraw) {
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for (uint32_t i = 0; i < fb->numAttachments(); i++)
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fb->getAttachment(i).view->setRtBindingFrameId(m_device->getCurrentFrameId());
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}
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m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
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}
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@ -2397,7 +2399,7 @@ namespace dxvk {
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void DxvkContext::commitGraphicsState() {
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this->updateFramebuffer();
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this->updateFramebuffer(true);
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this->startRenderPass();
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this->updateGraphicsPipeline();
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this->updateIndexBufferBinding();
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@ -713,7 +713,7 @@ namespace dxvk {
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VkDescriptorSet set,
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const DxvkPipelineLayout* layout);
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void updateFramebuffer();
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void updateFramebuffer(bool isDraw);
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void updateIndexBufferBinding();
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void updateVertexBufferBindings();
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