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[d3d11] Add ID3DLowLatencyDevice definitions
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@ -183,10 +183,70 @@ ID3D11VkExtContext1 : public ID3D11VkExtContext {
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};
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/**
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* \brief Frame reports used for Reflex interop
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*/
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struct D3D_LOW_LATENCY_FRAME_REPORT
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{
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UINT64 frameID;
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UINT64 inputSampleTime;
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UINT64 simStartTime;
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UINT64 simEndTime;
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UINT64 renderSubmitStartTime;
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UINT64 renderSubmitEndTime;
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UINT64 presentStartTime;
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UINT64 presentEndTime;
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UINT64 driverStartTime;
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UINT64 driverEndTime;
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UINT64 osRenderQueueStartTime;
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UINT64 osRenderQueueEndTime;
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UINT64 gpuRenderStartTime;
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UINT64 gpuRenderEndTime;
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UINT32 gpuActiveRenderTimeUs;
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UINT32 gpuFrameTimeUs;
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UINT8 rsvd[120];
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};
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/**
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* \brief Data structure used for Reflex interop
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*/
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struct D3D_LOW_LATENCY_RESULTS
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{
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UINT32 version;
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D3D_LOW_LATENCY_FRAME_REPORT frameReports[64];
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UINT8 rsvd[32];
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};
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/**
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* \brief D3D interop interface for Nvidia Reflex
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*/
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MIDL_INTERFACE("f3112584-41f9-348d-a59b-00b7e1d285d6")
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ID3DLowLatencyDevice : public IUnknown {
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virtual BOOL STDMETHODCALLTYPE SupportsLowLatency() = 0;
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virtual HRESULT STDMETHODCALLTYPE LatencySleep() = 0;
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virtual HRESULT STDMETHODCALLTYPE SetLatencySleepMode(
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BOOL LowLatencyEnable,
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BOOL LowLatencyBoost,
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UINT32 MinIntervalUs) = 0;
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virtual HRESULT STDMETHODCALLTYPE SetLatencyMarker(
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UINT64 FrameId,
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UINT32 MarkerType) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetLatencyInfo(
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D3D_LOW_LATENCY_RESULTS* pLowLatencyResults) = 0;
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};
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#ifndef _MSC_VER
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__CRT_UUID_DECL(ID3D11VkExtShader, 0xbb8a4fb9,0x3935,0x4762,0xb4,0x4b,0x35,0x18,0x9a,0x26,0x41,0x4a);
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__CRT_UUID_DECL(ID3D11VkExtDevice, 0x8a6e3c42,0xf74c,0x45b7,0x82,0x65,0xa2,0x31,0xb6,0x77,0xca,0x17);
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__CRT_UUID_DECL(ID3D11VkExtDevice1, 0xcfcf64ef,0x9586,0x46d0,0xbc,0xa4,0x97,0xcf,0x2c,0xa6,0x1b,0x06);
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__CRT_UUID_DECL(ID3D11VkExtContext, 0xfd0bca13,0x5cb6,0x4c3a,0x98,0x7e,0x47,0x50,0xde,0x2c,0xa7,0x91);
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__CRT_UUID_DECL(ID3D11VkExtContext1, 0x874b09b2,0xae0b,0x41d8,0x84,0x76,0x5f,0x3b,0x7a,0x0e,0x87,0x9d);
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__CRT_UUID_DECL(ID3DLowLatencyDevice, 0xf3112584,0x41f9,0x348d,0xa5,0x9b,0x00,0xb7,0xe1,0xd2,0x85,0xd6);
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#endif
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