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https://github.com/doitsujin/dxvk.git
synced 2025-01-31 05:52:11 +01:00
[dxvk] Rename renderPassBegin/End methods to start/spillRenderPass
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@ -48,7 +48,7 @@ namespace dxvk {
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Rc<DxvkCommandList> DxvkContext::endRecording() {
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this->renderPassEnd();
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this->spillRenderPass();
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this->endActiveQueries();
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this->trackQueryPool(m_queryPools[VK_QUERY_TYPE_OCCLUSION]);
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@ -87,7 +87,7 @@ namespace dxvk {
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void DxvkContext::bindFramebuffer(const Rc<DxvkFramebuffer>& fb) {
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if (m_state.om.framebuffer != fb) {
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this->renderPassEnd();
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this->spillRenderPass();
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if (fb != nullptr) {
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m_state.gp.state.msSampleCount = fb->sampleCount();
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@ -232,7 +232,7 @@ namespace dxvk {
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VkDeviceSize offset,
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VkDeviceSize length,
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uint32_t value) {
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this->renderPassEnd();
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this->spillRenderPass();
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auto slice = buffer->subSlice(offset, length);
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@ -258,7 +258,7 @@ namespace dxvk {
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VkDeviceSize offset,
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VkDeviceSize length,
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VkClearColorValue value) {
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this->renderPassEnd();
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this->spillRenderPass();
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this->unbindComputePipeline();
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// Query pipeline objects to use for this clear operation
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@ -325,7 +325,7 @@ namespace dxvk {
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const Rc<DxvkImage>& image,
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const VkClearColorValue& value,
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const VkImageSubresourceRange& subresources) {
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this->renderPassEnd();
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this->spillRenderPass();
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m_barriers.accessImage(image, subresources,
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VK_IMAGE_LAYOUT_UNDEFINED,
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@ -357,7 +357,7 @@ namespace dxvk {
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const Rc<DxvkImage>& image,
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const VkClearDepthStencilValue& value,
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const VkImageSubresourceRange& subresources) {
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this->renderPassEnd();
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this->spillRenderPass();
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m_barriers.accessImage(
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image, subresources,
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@ -401,7 +401,7 @@ namespace dxvk {
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attachmentIndex = m_state.om.framebuffer->findAttachment(imageView);
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if (attachmentIndex == MaxNumRenderTargets) {
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this->renderPassEnd();
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this->spillRenderPass();
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// Set up and bind a temporary framebuffer
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DxvkRenderTargets attachments;
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@ -419,7 +419,7 @@ namespace dxvk {
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} else {
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// Make sure that the currently bound
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// framebuffer can be rendered to
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this->renderPassBegin();
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this->startRenderPass();
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}
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// Clear the attachment in quesion
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@ -446,7 +446,7 @@ namespace dxvk {
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VkOffset3D offset,
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VkExtent3D extent,
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VkClearColorValue value) {
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this->renderPassEnd();
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this->spillRenderPass();
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this->unbindComputePipeline();
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// Query pipeline objects to use for this clear operation
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@ -529,7 +529,7 @@ namespace dxvk {
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if (numBytes == 0)
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return;
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this->renderPassEnd();
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this->spillRenderPass();
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auto dstSlice = dstBuffer->subSlice(dstOffset, numBytes);
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auto srcSlice = srcBuffer->subSlice(srcOffset, numBytes);
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@ -571,7 +571,7 @@ namespace dxvk {
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const Rc<DxvkBuffer>& srcBuffer,
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VkDeviceSize srcOffset,
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VkExtent2D srcExtent) {
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this->renderPassEnd();
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this->spillRenderPass();
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auto srcSlice = srcBuffer->subSlice(srcOffset, 0);
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@ -635,7 +635,7 @@ namespace dxvk {
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VkImageSubresourceLayers srcSubresource,
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VkOffset3D srcOffset,
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VkExtent3D extent) {
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this->renderPassEnd();
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this->spillRenderPass();
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VkImageSubresourceRange dstSubresourceRange = {
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dstSubresource.aspectMask,
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@ -767,7 +767,7 @@ namespace dxvk {
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VkImageSubresourceLayers srcSubresource,
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VkOffset3D srcOffset,
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VkExtent3D srcExtent) {
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this->renderPassEnd();
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this->spillRenderPass();
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auto dstSlice = dstBuffer->subSlice(dstOffset, 0);
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@ -950,7 +950,7 @@ namespace dxvk {
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if (subresources.levelCount <= 1)
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return;
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this->renderPassEnd();
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this->spillRenderPass();
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// The top-most level will only be read. We can
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// discard the contents of all the lower levels
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@ -1097,7 +1097,7 @@ namespace dxvk {
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const Rc<DxvkImage>& srcImage,
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const VkImageSubresourceLayers& srcSubresources,
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VkFormat format) {
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this->renderPassEnd();
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this->spillRenderPass();
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if (format == VK_FORMAT_UNDEFINED)
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format = srcImage->info().format;
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@ -1204,7 +1204,7 @@ namespace dxvk {
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VkDeviceSize offset,
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VkDeviceSize size,
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const void* data) {
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this->renderPassEnd();
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this->spillRenderPass();
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// Vulkan specifies that small amounts of data (up to 64kB) can
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// be copied to a buffer directly if the size is a multiple of
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@ -1250,7 +1250,7 @@ namespace dxvk {
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const void* data,
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VkDeviceSize pitchPerRow,
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VkDeviceSize pitchPerLayer) {
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this->renderPassEnd();
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this->spillRenderPass();
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// Upload data through a staging buffer. Special care needs to
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// be taken when dealing with compressed image formats: Rather
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@ -1490,7 +1490,7 @@ namespace dxvk {
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}
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void DxvkContext::renderPassBegin() {
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void DxvkContext::startRenderPass() {
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if (!m_flags.test(DxvkContextFlag::GpRenderPassBound)
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&& (m_state.om.framebuffer != nullptr)) {
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m_flags.set(DxvkContextFlag::GpRenderPassBound);
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@ -1499,7 +1499,7 @@ namespace dxvk {
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}
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void DxvkContext::renderPassEnd() {
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void DxvkContext::spillRenderPass() {
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if (m_flags.test(DxvkContextFlag::GpRenderPassBound)) {
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m_flags.clr(DxvkContextFlag::GpRenderPassBound);
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this->renderPassUnbindFramebuffer();
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@ -1872,7 +1872,7 @@ namespace dxvk {
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void DxvkContext::commitComputeState() {
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this->renderPassEnd();
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this->spillRenderPass();
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this->updateComputePipeline();
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this->updateComputeShaderResources();
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this->updateComputePipelineState();
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@ -1881,7 +1881,7 @@ namespace dxvk {
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void DxvkContext::commitGraphicsState() {
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this->renderPassBegin();
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this->startRenderPass();
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this->updateGraphicsPipeline();
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this->updateIndexBufferBinding();
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this->updateVertexBufferBindings();
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@ -1964,7 +1964,7 @@ namespace dxvk {
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void DxvkContext::resetQueryPool(const Rc<DxvkQueryPool>& pool) {
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this->renderPassEnd();
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this->spillRenderPass();
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pool->reset(m_cmd);
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}
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@ -632,8 +632,8 @@ namespace dxvk {
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std::array<DxvkShaderResourceSlot, MaxNumResourceSlots> m_rc;
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std::array<DxvkDescriptorInfo, MaxNumActiveBindings> m_descInfos;
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void renderPassBegin();
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void renderPassEnd();
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void startRenderPass();
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void spillRenderPass();
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void renderPassBindFramebuffer(
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const Rc<DxvkFramebuffer>& framebuffer);
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