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https://github.com/doitsujin/dxvk.git
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[utils] Report Nvidia GPUs for Far Cry 3 and Far Cry 4
Both games make assumptions about the exact clear value for UNORM render targets, which is incorrect on most Vulkan drivers.
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@ -37,10 +37,28 @@ namespace dxvk {
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{ "EvilWithinDemo.exe", {{
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{ "EvilWithinDemo.exe", {{
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{ "d3d11.dcSingleUseMode", "False" },
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{ "d3d11.dcSingleUseMode", "False" },
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}} },
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}} },
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/* Far Cry 5 */
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/* Far Cry 3: Assumes clear(0.5) on an UNORM *
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* format to result in 128 on AMD and 127 on *
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* Nvidia. Most Vulkan drivers clear to 127, *
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* assuming higher values causes artifacts. */
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{ "farcry3_d3d11.exe", {{
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{ "dxgi.customVendorId", "10de" },
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}} },
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{ "fc3_blooddragon_d3d11.exe", {{
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{ "dxgi.customVendorId", "10de" },
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}} },
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/* Far Cry 4: Same as Far Cry 3 */
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{ "FarCry4.exe", {{
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{ "dxgi.customVendorId", "10de" },
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}} },
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/* Far Cry 5: Avoid CPU <-> GPU sync */
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{ "FarCry5.exe", {{
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{ "FarCry5.exe", {{
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{ "d3d11.allowMapFlagNoWait", "True" }
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{ "d3d11.allowMapFlagNoWait", "True" }
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}} },
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}} },
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/* Far Cry Primal: Nvidia performance */
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{ "FCPrimal.exe", {{
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{ "dxgi.nvapiHack", "False" },
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} }},
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/* Frostpunk: Renders one frame with D3D9 *
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/* Frostpunk: Renders one frame with D3D9 *
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* after creating the DXGI swap chain */
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* after creating the DXGI swap chain */
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{ "Frostpunk.exe", {{
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{ "Frostpunk.exe", {{
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@ -88,14 +106,6 @@ namespace dxvk {
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{ "MassEffectAndromeda.exe", {{
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{ "MassEffectAndromeda.exe", {{
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{ "dxgi.nvapiHack", "False" },
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{ "dxgi.nvapiHack", "False" },
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}} },
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}} },
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/* Far Cry 4 */
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{ "FarCry4.exe", {{
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{ "dxgi.nvapiHack", "False" },
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}} },
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/* Far Cry Primal */
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{ "FCPrimal.exe", {{
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{ "dxgi.nvapiHack", "False" },
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}} },
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}};
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}};
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