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https://github.com/doitsujin/dxvk.git
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[dxvk] Use getShaderPipelineStages for dummy resource creation
Fixes some validation errors for FL10_x and FL9_x applications.
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parent
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commit
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@ -74,12 +74,7 @@ namespace dxvk {
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| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
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| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
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| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
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| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
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| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
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| dev->getShaderPipelineStages();
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| VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
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| VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
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| VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
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| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
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| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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info.access = VK_ACCESS_UNIFORM_READ_BIT
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info.access = VK_ACCESS_UNIFORM_READ_BIT
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| VK_ACCESS_SHADER_READ_BIT
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| VK_ACCESS_SHADER_READ_BIT
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| VK_ACCESS_SHADER_WRITE_BIT;
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| VK_ACCESS_SHADER_WRITE_BIT;
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@ -117,12 +112,7 @@ namespace dxvk {
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| VK_IMAGE_USAGE_SAMPLED_BIT
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| VK_IMAGE_USAGE_SAMPLED_BIT
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| VK_IMAGE_USAGE_STORAGE_BIT;
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| VK_IMAGE_USAGE_STORAGE_BIT;
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
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| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
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| dev->getShaderPipelineStages();
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| VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
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| VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
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| VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
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| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
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| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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info.access = VK_ACCESS_SHADER_READ_BIT;
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info.access = VK_ACCESS_SHADER_READ_BIT;
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info.layout = VK_IMAGE_LAYOUT_GENERAL;
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info.layout = VK_IMAGE_LAYOUT_GENERAL;
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info.tiling = VK_IMAGE_TILING_OPTIMAL;
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info.tiling = VK_IMAGE_TILING_OPTIMAL;
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