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[d3d9] Move m_lod after m_subresources
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@ -115,10 +115,10 @@ namespace dxvk {
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D3D9CommonTexture m_texture;
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DWORD m_lod;
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std::vector<SubresourceData> m_subresources;
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DWORD m_lod;
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};
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using D3D9Texture2DBase = D3D9BaseTexture<D3D9Surface, IDirect3DTexture9>;
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