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https://github.com/doitsujin/dxvk.git
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[d3d10] Fix crash in CreateDepthStencilView when pDesc is null
This is legal and we should just pass the null pointer to D3D11. Should fix a crash in Stalker: Call of Pripyat.
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@ -287,47 +287,52 @@ namespace dxvk {
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Com<ID3D11Resource> d3d11Resource;
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GetD3D11Resource(pResource, &d3d11Resource);
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// D3D10 doesn't have the Flags member, so we have
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// to convert the structure. pDesc can be nullptr.
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D3D11_DEPTH_STENCIL_VIEW_DESC d3d11Desc;
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d3d11Desc.ViewDimension = D3D11_DSV_DIMENSION(pDesc->ViewDimension);
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d3d11Desc.Format = pDesc->Format;
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d3d11Desc.Flags = 0;
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switch (pDesc->ViewDimension) {
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case D3D10_DSV_DIMENSION_UNKNOWN:
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break;
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case D3D10_DSV_DIMENSION_TEXTURE1D:
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d3d11Desc.Texture1D.MipSlice = pDesc->Texture1D.MipSlice;
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break;
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case D3D10_DSV_DIMENSION_TEXTURE1DARRAY:
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d3d11Desc.Texture1DArray.MipSlice = pDesc->Texture1DArray.MipSlice;
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d3d11Desc.Texture1DArray.FirstArraySlice = pDesc->Texture1DArray.FirstArraySlice;
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d3d11Desc.Texture1DArray.ArraySize = pDesc->Texture1DArray.ArraySize;
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break;
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case D3D10_DSV_DIMENSION_TEXTURE2D:
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d3d11Desc.Texture2D.MipSlice = pDesc->Texture2D.MipSlice;
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break;
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case D3D10_DSV_DIMENSION_TEXTURE2DARRAY:
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d3d11Desc.Texture2DArray.MipSlice = pDesc->Texture2DArray.MipSlice;
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d3d11Desc.Texture2DArray.FirstArraySlice = pDesc->Texture2DArray.FirstArraySlice;
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d3d11Desc.Texture2DArray.ArraySize = pDesc->Texture2DArray.ArraySize;
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break;
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case D3D10_DSV_DIMENSION_TEXTURE2DMS:
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break;
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if (pDesc != nullptr) {
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d3d11Desc.ViewDimension = D3D11_DSV_DIMENSION(pDesc->ViewDimension);
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d3d11Desc.Format = pDesc->Format;
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d3d11Desc.Flags = 0;
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case D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY:
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d3d11Desc.Texture2DMSArray.FirstArraySlice = pDesc->Texture2DMSArray.FirstArraySlice;
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d3d11Desc.Texture2DMSArray.ArraySize = pDesc->Texture2DMSArray.ArraySize;
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break;
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switch (pDesc->ViewDimension) {
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case D3D10_DSV_DIMENSION_UNKNOWN:
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break;
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case D3D10_DSV_DIMENSION_TEXTURE1D:
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d3d11Desc.Texture1D.MipSlice = pDesc->Texture1D.MipSlice;
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break;
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case D3D10_DSV_DIMENSION_TEXTURE1DARRAY:
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d3d11Desc.Texture1DArray.MipSlice = pDesc->Texture1DArray.MipSlice;
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d3d11Desc.Texture1DArray.FirstArraySlice = pDesc->Texture1DArray.FirstArraySlice;
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d3d11Desc.Texture1DArray.ArraySize = pDesc->Texture1DArray.ArraySize;
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break;
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case D3D10_DSV_DIMENSION_TEXTURE2D:
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d3d11Desc.Texture2D.MipSlice = pDesc->Texture2D.MipSlice;
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break;
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case D3D10_DSV_DIMENSION_TEXTURE2DARRAY:
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d3d11Desc.Texture2DArray.MipSlice = pDesc->Texture2DArray.MipSlice;
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d3d11Desc.Texture2DArray.FirstArraySlice = pDesc->Texture2DArray.FirstArraySlice;
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d3d11Desc.Texture2DArray.ArraySize = pDesc->Texture2DArray.ArraySize;
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break;
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case D3D10_DSV_DIMENSION_TEXTURE2DMS:
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break;
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case D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY:
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d3d11Desc.Texture2DMSArray.FirstArraySlice = pDesc->Texture2DMSArray.FirstArraySlice;
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d3d11Desc.Texture2DMSArray.ArraySize = pDesc->Texture2DMSArray.ArraySize;
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break;
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}
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}
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ID3D11DepthStencilView* d3d11View = nullptr;
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HRESULT hr = m_device->CreateDepthStencilView(
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d3d11Resource.ptr(), &d3d11Desc,
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d3d11Resource.ptr(), pDesc ? &d3d11Desc : nullptr,
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ppDepthStencilView ? &d3d11View : nullptr);
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if (FAILED(hr))
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