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mirror of https://github.com/doitsujin/dxvk.git synced 2025-03-13 19:29:14 +01:00

[dxvk] Remove old code to process specialization constants

We barely use spec constants anymore, so a much simpler solution will do.
This commit is contained in:
Philip Rebohle 2022-07-30 23:45:24 +02:00
parent b2969f628f
commit db786cda6c
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
7 changed files with 0 additions and 120 deletions

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@ -5,7 +5,6 @@
#include "d3d9_spec_constants.h"
#include "../dxvk/dxvk_hash.h"
#include "../dxvk/dxvk_spec_const.h"
#include "../spirv/spirv_module.h"

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@ -9,8 +9,6 @@
#include "../d3d9/d3d9_fixed_function.h"
#include "dxso_util.h"
#include "../dxvk/dxvk_spec_const.h"
#include <cfloat>
namespace dxvk {

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@ -6,7 +6,6 @@
#include "dxvk_device.h"
#include "dxvk_graphics.h"
#include "dxvk_pipemanager.h"
#include "dxvk_spec_const.h"
#include "dxvk_state_cache.h"
namespace dxvk {

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@ -5,7 +5,6 @@
#include "dxvk_device.h"
#include "dxvk_graphics.h"
#include "dxvk_pipemanager.h"
#include "dxvk_spec_const.h"
#include "dxvk_state_cache.h"
namespace dxvk {

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@ -1,36 +0,0 @@
#include "dxvk_spec_const.h"
namespace dxvk {
DxvkSpecConstants::DxvkSpecConstants() {
}
DxvkSpecConstants::~DxvkSpecConstants() {
}
VkSpecializationInfo DxvkSpecConstants::getSpecInfo() const {
VkSpecializationInfo specInfo;
specInfo.mapEntryCount = m_map.size();
specInfo.pMapEntries = m_map.data();
specInfo.dataSize = m_data.size() * sizeof(uint32_t);
specInfo.pData = m_data.data();
return specInfo;
}
void DxvkSpecConstants::setAsUint32(uint32_t specId, uint32_t value) {
uint32_t index = m_data.size();
m_data.push_back(value);
VkSpecializationMapEntry mapEntry;
mapEntry.constantID = specId;
mapEntry.offset = sizeof(uint32_t) * index;
mapEntry.size = sizeof(uint32_t);
m_map.push_back(mapEntry);
}
}

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@ -1,78 +0,0 @@
#pragma once
#include "dxvk_limits.h"
#include "dxvk_shader.h"
namespace dxvk {
/**
* \briefS Specialization constant entry
*
* Used to pass a list of user-defined
* specialization constants to shaders.
*/
struct DxvkSpecConstant {
uint32_t specId;
uint32_t value;
};
/**
* \brief Specialization constant info
*
* Accumulates specialization constant data for
* constants that use non-default values.
*/
class DxvkSpecConstants {
public:
DxvkSpecConstants();
~DxvkSpecConstants();
/**
* \brief Sets specialization constant value
*
* If the given value is different from the constant's
* default value, this will store the new value and add
* a map entry so that it gets applied properly. Each
* constant may only be set once.
* \param [in] specId Specialization constant ID
* \param [in] value Specialization constant value
* \param [in] defaultValue Default value
*/
template<typename T>
void set(uint32_t specId, T value, T defaultValue) {
if (value != defaultValue)
setAsUint32(specId, uint32_t(value));
}
/**
* \brief Sets specialization constant value
*
* Always passes the constant value to the driver.
* \param [in] specId Specialization constant ID
* \param [in] value Specialization constant value
*/
template<typename T>
void set(uint32_t specId, T value) {
setAsUint32(specId, uint32_t(value));
}
/**
* \brief Generates specialization info structure
* \returns Specialization info for shader module
*/
VkSpecializationInfo getSpecInfo() const;
private:
std::vector<uint32_t> m_data = { };
std::vector<VkSpecializationMapEntry> m_map = { };
void setAsUint32(uint32_t specId, uint32_t value);
};
}

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@ -100,7 +100,6 @@ dxvk_src = files([
'dxvk_shader.cpp',
'dxvk_shader_key.cpp',
'dxvk_signal.cpp',
'dxvk_spec_const.cpp',
'dxvk_staging.cpp',
'dxvk_state_cache.cpp',
'dxvk_stats.cpp',