diff --git a/src/d3d11/d3d11_query.cpp b/src/d3d11/d3d11_query.cpp index 288a757d0..ba2624364 100644 --- a/src/d3d11/d3d11_query.cpp +++ b/src/d3d11/d3d11_query.cpp @@ -171,8 +171,11 @@ namespace dxvk { // FIXME returning query data seems to lock up some // games for some reason, so we have to disable it. if (m_desc.Query == D3D11_QUERY_EVENT) { + if (pData != nullptr) + *static_cast(pData) = TRUE; return S_OK; // const bool signaled = m_event->getStatus() == DxvkEventStatus::Signaled; +// // if (pData != nullptr) // *static_cast(pData) = signaled; //