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[d3d9] Fix typo declaring fixed func fog inputs
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@ -1486,7 +1486,7 @@ namespace dxvk {
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m_isgn.elemCount++;
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}
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if (m_vsKey.Data.Contents.HasPointSize)
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if (m_vsKey.Data.Contents.HasFog)
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m_vs.in.FOG = declareIO(true, DxsoSemantic{ DxsoUsage::Fog, 0 });
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else
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m_isgn.elemCount++;
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