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[d3d9] Fix typo declaring fixed func fog inputs

This commit is contained in:
Joshua Ashton 2020-09-26 04:02:36 +01:00
parent 291b0bdf07
commit dc392f7cfa

View File

@ -1486,7 +1486,7 @@ namespace dxvk {
m_isgn.elemCount++;
}
if (m_vsKey.Data.Contents.HasPointSize)
if (m_vsKey.Data.Contents.HasFog)
m_vs.in.FOG = declareIO(true, DxsoSemantic{ DxsoUsage::Fog, 0 });
else
m_isgn.elemCount++;