diff --git a/src/d3d11/d3d11_device.cpp b/src/d3d11/d3d11_device.cpp index 1f75050d7..cf765c336 100644 --- a/src/d3d11/d3d11_device.cpp +++ b/src/d3d11/d3d11_device.cpp @@ -1648,6 +1648,7 @@ namespace dxvk { info->TypedUAVLoadAdditionalFormats = features.core.features.shaderStorageImageReadWithoutFormat; info->ROVsSupported = FALSE; info->ConservativeRasterizationTier = D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED; + info->MapOnDefaultTextures = FALSE; info->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED; info->StandardSwizzle = FALSE; info->UnifiedMemoryArchitecture = FALSE; // Maybe on some APUs?