From dda89a075e503e845042652dce7033965c9f0546 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Tue, 17 Sep 2019 14:20:20 +0200 Subject: [PATCH] [d3d11] Report MapOnDefaultTextures feature as unsupported Bad things can happen if we leave this undefined. --- src/d3d11/d3d11_device.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/d3d11/d3d11_device.cpp b/src/d3d11/d3d11_device.cpp index 1f75050d..cf765c33 100644 --- a/src/d3d11/d3d11_device.cpp +++ b/src/d3d11/d3d11_device.cpp @@ -1648,6 +1648,7 @@ namespace dxvk { info->TypedUAVLoadAdditionalFormats = features.core.features.shaderStorageImageReadWithoutFormat; info->ROVsSupported = FALSE; info->ConservativeRasterizationTier = D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED; + info->MapOnDefaultTextures = FALSE; info->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED; info->StandardSwizzle = FALSE; info->UnifiedMemoryArchitecture = FALSE; // Maybe on some APUs?