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[d3d11] Fix forward declaration of ID3D11Texture2D
This should be struct not class. Silences warnings in MSVC.
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@ -288,7 +288,7 @@ IDXGIVkInteropDevice : public IUnknown {
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};
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struct D3D11_TEXTURE2D_DESC1;
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class ID3D11Texture2D;
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struct ID3D11Texture2D;
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/**
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* \brief See IDXGIVkInteropDevice.
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@ -371,4 +371,4 @@ __CRT_UUID_DECL(IDXGIVkInteropDevice1, 0xe2ef5fa5,0xdc21,0x4af7,0x90,0xc4,0x
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__CRT_UUID_DECL(IDXGIVkInteropSurface, 0x5546cf8c,0x77e7,0x4341,0xb0,0x5d,0x8d,0x4d,0x50,0x00,0xe7,0x7d);
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__CRT_UUID_DECL(IDXGIVkSwapChain, 0x104001a6,0x7f36,0x4957,0xb9,0x32,0x86,0xad,0xe9,0x56,0x7d,0x91);
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__CRT_UUID_DECL(IWineDXGISwapChainFactory, 0x53cb4ff0,0xc25a,0x4164,0xa8,0x91,0x0e,0x83,0xdb,0x0a,0x7a,0xac);
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#endif
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#endif
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