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[d3d11] Fixed pixel shader constant buffer bindings

This commit is contained in:
Philip Rebohle 2017-12-09 01:40:15 +01:00
parent a35b128860
commit e0495c6ecb

View File

@ -970,7 +970,7 @@ namespace dxvk {
ID3D11Buffer* const* ppConstantBuffers) {
this->BindConstantBuffers(
DxbcProgramType::PixelShader,
&m_state.vs.constantBuffers,
&m_state.ps.constantBuffers,
StartSlot, NumBuffers,
ppConstantBuffers);
}