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[d3d11] Fixed pixel shader constant buffer bindings
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@ -970,7 +970,7 @@ namespace dxvk {
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ID3D11Buffer* const* ppConstantBuffers) {
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this->BindConstantBuffers(
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DxbcProgramType::PixelShader,
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&m_state.vs.constantBuffers,
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&m_state.ps.constantBuffers,
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StartSlot, NumBuffers,
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ppConstantBuffers);
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}
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