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https://github.com/doitsujin/dxvk.git
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[d3d11] Fix multisample format support query for depth images
Fixes a crash in World of Warships when reflections are enabled.
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6a6871ee42
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@ -383,6 +383,7 @@ namespace dxvk {
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}
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::CopySubresourceRegion1(
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ID3D11Resource* pDstResource,
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UINT DstSubresource,
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@ -393,9 +394,10 @@ namespace dxvk {
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UINT SrcSubresource,
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const D3D11_BOX* pSrcBox,
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UINT CopyFlags) {
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CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ, pSrcResource, SrcSubresource, pSrcBox);
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CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ, pSrcResource, SrcSubresource, pSrcBox);
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::CopyResource(
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ID3D11Resource* pDstResource,
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ID3D11Resource* pSrcResource) {
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@ -1866,7 +1866,6 @@ namespace dxvk {
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HRESULT D3D11Device::GetFormatSupportFlags(DXGI_FORMAT Format, UINT* pFlags1, UINT* pFlags2) const {
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const VkFormat fmt = m_dxgiAdapter->LookupFormat(Format, DxgiFormatMode::Any).format;
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const VkFormatProperties fmtInfo = m_dxvkAdapter->formatProperties(fmt);
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if (fmt == VK_FORMAT_UNDEFINED)
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return E_FAIL;
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@ -1939,13 +1938,17 @@ namespace dxvk {
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|| Format == DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM)
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flags1 |= D3D11_FORMAT_SUPPORT_DISPLAY;
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// Query multisampling info
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// Query multisample support info
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const DxvkFormatInfo* formatInfo = imageFormatInfo(fmt);
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VkImageFormatProperties imgInfo;
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VkResult status = m_dxvkAdapter->imageFormatProperties(fmt,
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VK_IMAGE_TYPE_2D,
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VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
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(formatInfo->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
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? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
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: VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
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0, imgInfo);
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if (status == VK_SUCCESS && imgInfo.sampleCounts > VK_SAMPLE_COUNT_1_BIT) {
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