From e07157fe72e7a3b576deeea7cce834ae89adc6d7 Mon Sep 17 00:00:00 2001 From: Philip Rebohle <philip.rebohle@tu-dortmund.de> Date: Wed, 30 Mar 2022 14:37:33 +0200 Subject: [PATCH] [d3d11] Only apply anisotropy override to linear samplers Mirrors D3D9, more or less. --- src/d3d11/d3d11_sampler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d3d11/d3d11_sampler.cpp b/src/d3d11/d3d11_sampler.cpp index 397dc47bc..c8a54af56 100644 --- a/src/d3d11/d3d11_sampler.cpp +++ b/src/d3d11/d3d11_sampler.cpp @@ -46,7 +46,7 @@ namespace dxvk { // Enforce anisotropy specified in the device options int32_t samplerAnisotropyOption = device->GetOptions()->samplerAnisotropy; - if (samplerAnisotropyOption >= 0) { + if (samplerAnisotropyOption >= 0 && info.minFilter == VK_FILTER_LINEAR) { info.useAnisotropy = samplerAnisotropyOption > 0; info.maxAnisotropy = float(samplerAnisotropyOption); }