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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-05 01:24:14 +01:00

[d3d9] Common buffer header cleanups and docs

This commit is contained in:
Joshua Ashton 2021-07-24 18:20:27 +01:00 committed by Joshie
parent ee11e1af58
commit e0f9ebf695

View File

@ -40,11 +40,14 @@ namespace dxvk {
D3D9Range() { Clear(); }
D3D9Range(uint32_t min, uint32_t max)
: min(min), max(max) { }
: min(min),
max(max) {
bool IsDegenerate() { return min == max; }
}
void Conjoin(D3D9Range range) {
inline bool IsDegenerate() { return min == max; }
inline void Conjoin(D3D9Range range) {
if (IsDegenerate())
*this = range;
else {
@ -53,14 +56,14 @@ namespace dxvk {
}
}
bool Overlaps(D3D9Range range) {
inline bool Overlaps(D3D9Range range) {
if (IsDegenerate())
return false;
return range.max > min && range.min < max;
}
void Clear() { min = 0; max = 0; }
inline void Clear() { min = 0; max = 0; }
uint32_t min = 0;
uint32_t max = 0;
@ -82,14 +85,20 @@ namespace dxvk {
HRESULT Unlock();
D3D9_COMMON_BUFFER_MAP_MODE GetMapMode() const {
/**
* \brief Determine the mapping mode of the buffer, (ie. direct mapping or backed)
*/
inline D3D9_COMMON_BUFFER_MAP_MODE GetMapMode() const {
return (m_desc.Pool == D3DPOOL_DEFAULT && (m_desc.Usage & (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY)))
? D3D9_COMMON_BUFFER_MAP_MODE_DIRECT
: D3D9_COMMON_BUFFER_MAP_MODE_BUFFER;
}
/**
* \brief Abstraction for getting a type of buffer (mapping/staging/the real buffer) across mapping modes.
*/
template <D3D9_COMMON_BUFFER_TYPE Type>
const Rc<DxvkBuffer>& GetBuffer() const {
inline const Rc<DxvkBuffer>& GetBuffer() const {
if constexpr (Type == D3D9_COMMON_BUFFER_TYPE_MAPPING)
return GetMapBuffer();
else if constexpr (Type == D3D9_COMMON_BUFFER_TYPE_STAGING)
@ -99,80 +108,77 @@ namespace dxvk {
}
template <D3D9_COMMON_BUFFER_TYPE Type>
DxvkBufferSlice GetBufferSlice() const {
inline DxvkBufferSlice GetBufferSlice() const {
return GetBufferSlice<Type>(0, m_desc.Size);
}
template <D3D9_COMMON_BUFFER_TYPE Type>
DxvkBufferSlice GetBufferSlice(VkDeviceSize offset) const {
inline DxvkBufferSlice GetBufferSlice(VkDeviceSize offset) const {
return GetBufferSlice<Type>(offset, m_desc.Size - offset);
}
template <D3D9_COMMON_BUFFER_TYPE Type>
DxvkBufferSlice GetBufferSlice(VkDeviceSize offset, VkDeviceSize length) const {
inline DxvkBufferSlice GetBufferSlice(VkDeviceSize offset, VkDeviceSize length) const {
return DxvkBufferSlice(GetBuffer<Type>(), offset, length);
}
DxvkBufferSliceHandle AllocMapSlice() {
inline DxvkBufferSliceHandle AllocMapSlice() {
return GetMapBuffer()->allocSlice();
}
DxvkBufferSliceHandle DiscardMapSlice() {
inline DxvkBufferSliceHandle DiscardMapSlice() {
m_sliceHandle = GetMapBuffer()->allocSlice();
return m_sliceHandle;
}
DxvkBufferSliceHandle GetMappedSlice() const {
inline DxvkBufferSliceHandle GetMappedSlice() const {
return m_sliceHandle;
}
DWORD GetMapFlags() const { return m_mapFlags; }
inline DWORD GetMapFlags() const { return m_mapFlags; }
inline void SetMapFlags(DWORD Flags) { m_mapFlags = Flags; }
void SetMapFlags(DWORD Flags) { m_mapFlags = Flags; }
const D3D9_BUFFER_DESC* Desc() const {
return &m_desc;
}
inline const D3D9_BUFFER_DESC* Desc() const { return &m_desc; }
static HRESULT ValidateBufferProperties(const D3D9_BUFFER_DESC* pDesc);
/**
* \brief The range of the buffer that was changed using Lock calls
*/
D3D9Range& DirtyRange() { return m_dirtyRange; }
inline D3D9Range& DirtyRange() { return m_dirtyRange; }
/**
* \brief The range of the buffer that might currently be read by the GPU
*/
D3D9Range& GPUReadingRange() { return m_gpuReadingRange; }
inline D3D9Range& GPUReadingRange() { return m_gpuReadingRange; }
/**
* \brief Whether or not the buffer was written to by the GPU (in IDirect3DDevice9::ProcessVertices)
*/
bool WasWrittenByGPU() const { return m_wasWrittenByGPU; }
inline bool WasWrittenByGPU() const { return m_wasWrittenByGPU; }
/**
* \brief Sets whether or not the buffer was written to by the GPU
*/
void SetWrittenByGPU(bool state) { m_wasWrittenByGPU = state; }
inline void SetWrittenByGPU(bool state) { m_wasWrittenByGPU = state; }
uint32_t IncrementLockCount() { return ++m_lockCount; }
uint32_t DecrementLockCount() {
inline uint32_t IncrementLockCount() { return ++m_lockCount; }
inline uint32_t DecrementLockCount() {
if (m_lockCount == 0)
return 0;
return --m_lockCount;
}
uint32_t GetLockCount() const { return m_lockCount; }
inline uint32_t GetLockCount() const { return m_lockCount; }
/**
* \brief Whether or not the staging buffer needs to be copied to the actual buffer
*/
bool NeedsUpload() { return m_desc.Pool != D3DPOOL_DEFAULT && !m_dirtyRange.IsDegenerate(); }
inline bool NeedsUpload() { return m_desc.Pool != D3DPOOL_DEFAULT && !m_dirtyRange.IsDegenerate(); }
bool DoesStagingBufferUploads() const { return m_uploadUsingStaging; }
inline bool DoesStagingBufferUploads() const { return m_uploadUsingStaging; }
void EnableStagingBufferUploads() {
inline void EnableStagingBufferUploads() {
if (GetMapMode() != D3D9_COMMON_BUFFER_MAP_MODE_BUFFER)
return;
@ -186,15 +192,15 @@ namespace dxvk {
Rc<DxvkBuffer> CreateBuffer() const;
Rc<DxvkBuffer> CreateStagingBuffer() const;
const Rc<DxvkBuffer>& GetMapBuffer() const {
inline const Rc<DxvkBuffer>& GetMapBuffer() const {
return m_stagingBuffer != nullptr ? m_stagingBuffer : m_buffer;
}
const Rc<DxvkBuffer>& GetStagingBuffer() const {
inline const Rc<DxvkBuffer>& GetStagingBuffer() const {
return m_stagingBuffer;
}
const Rc<DxvkBuffer>& GetRealBuffer() const {
inline const Rc<DxvkBuffer>& GetRealBuffer() const {
return m_buffer;
}