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[dxvk] Properly dirty multisample state when binding linked pipelines
Fixes a validation error in GTA V in very specific circumstances.
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@ -4964,10 +4964,12 @@ namespace dxvk {
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if (m_device->features().core.features.depthBounds)
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m_flags.set(DxvkContextFlag::GpDynamicDepthBounds);
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if (m_state.gp.flags.test(DxvkGraphicsPipelineFlag::HasSampleRateShading)
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&& m_device->features().extExtendedDynamicState3.extendedDynamicState3RasterizationSamples
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&& m_device->features().extExtendedDynamicState3.extendedDynamicState3SampleMask)
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m_flags.set(DxvkContextFlag::GpDynamicMultisampleState);
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if (m_device->features().extExtendedDynamicState3.extendedDynamicState3RasterizationSamples
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&& m_device->features().extExtendedDynamicState3.extendedDynamicState3SampleMask) {
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m_flags.set(m_state.gp.flags.test(DxvkGraphicsPipelineFlag::HasSampleRateShading)
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? DxvkContextFlag::GpDynamicMultisampleState
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: DxvkContextFlag::GpDirtyMultisampleState);
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}
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} else {
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m_flags.set(m_state.gp.state.useDynamicDepthBias()
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? DxvkContextFlag::GpDynamicDepthBias
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