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https://github.com/doitsujin/dxvk.git
synced 2025-01-19 05:52:11 +01:00
[d3d11] Use STDMETHODCALLTYPE for private virtual method
Improves code generation on some compilers.
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@ -393,7 +393,7 @@ namespace dxvk {
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers);
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virtual void STDMETHODCALLTYPE GSSetConstantBuffers1(
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void STDMETHODCALLTYPE GSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers,
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@ -858,7 +858,7 @@ namespace dxvk {
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}
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}
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virtual void EmitCsChunk(DxvkCsChunkRef&& chunk) = 0;
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virtual void STDMETHODCALLTYPE EmitCsChunk(DxvkCsChunkRef&& chunk) = 0;
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};
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@ -320,7 +320,7 @@ namespace dxvk {
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}
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void D3D11DeferredContext::EmitCsChunk(DxvkCsChunkRef&& chunk) {
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void STDMETHODCALLTYPE D3D11DeferredContext::EmitCsChunk(DxvkCsChunkRef&& chunk) {
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m_commandList->AddChunk(std::move(chunk));
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}
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@ -101,7 +101,7 @@ namespace dxvk {
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Com<D3D11CommandList> CreateCommandList();
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void EmitCsChunk(DxvkCsChunkRef&& chunk);
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void STDMETHODCALLTYPE EmitCsChunk(DxvkCsChunkRef&& chunk);
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static DxvkCsChunkFlags GetCsChunkFlags(
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D3D11Device* pDevice);
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@ -543,12 +543,6 @@ namespace dxvk {
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return true;
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}
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void D3D11ImmediateContext::EmitCsChunk(DxvkCsChunkRef&& chunk) {
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m_csThread.dispatchChunk(std::move(chunk));
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m_csIsBusy = true;
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}
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void D3D11ImmediateContext::FlushImplicit(BOOL StrongHint) {
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@ -568,4 +562,10 @@ namespace dxvk {
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}
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}
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void STDMETHODCALLTYPE D3D11ImmediateContext::EmitCsChunk(DxvkCsChunkRef&& chunk) {
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m_csThread.dispatchChunk(std::move(chunk));
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m_csIsBusy = true;
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}
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}
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@ -125,10 +125,10 @@ namespace dxvk {
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const Rc<DxvkResource>& Resource,
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UINT MapFlags);
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void EmitCsChunk(DxvkCsChunkRef&& chunk);
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void FlushImplicit(BOOL StrongHint);
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void STDMETHODCALLTYPE EmitCsChunk(DxvkCsChunkRef&& chunk);
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};
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}
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