mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-01-31 05:52:11 +01:00
[dxgi] Support SyncInterval values > 1
Required for Eve Online and the Unity Blacksmith demo.
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parent
f68bf1a187
commit
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@ -143,7 +143,7 @@ namespace dxvk {
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}
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void DxgiVkPresenter::PresentImage() {
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void DxgiVkPresenter::PresentImage(UINT SyncInterval) {
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if (m_hud != nullptr) {
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m_hud->render({
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m_options.preferredBufferSize.width,
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@ -151,77 +151,84 @@ namespace dxvk {
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});
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}
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// Check whether the back buffer size is the same
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// as the window size, in which case we should use
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// VK_FILTER_NEAREST to avoid blurry output
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const bool fitSize =
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m_backBuffer->info().extent.width == m_options.preferredBufferSize.width
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&& m_backBuffer->info().extent.height == m_options.preferredBufferSize.height;
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m_context->beginRecording(
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m_device->createCommandList());
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VkImageSubresourceLayers resolveSubresources;
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resolveSubresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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resolveSubresources.mipLevel = 0;
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resolveSubresources.baseArrayLayer = 0;
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resolveSubresources.layerCount = 1;
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if (m_backBufferResolve != nullptr) {
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m_context->resolveImage(
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m_backBufferResolve, resolveSubresources,
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m_backBuffer, resolveSubresources,
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VK_FORMAT_UNDEFINED);
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}
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auto swapSemas = m_swapchain->getSemaphorePair();
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auto swapImage = m_swapchain->getImageView(swapSemas.acquireSync);
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DxvkRenderTargets renderTargets;
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renderTargets.color[0].view = swapImage;
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renderTargets.color[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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m_context->bindRenderTargets(renderTargets);
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VkViewport viewport;
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = float(swapImage->imageInfo().extent.width);
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viewport.height = float(swapImage->imageInfo().extent.height);
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor;
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scissor.offset.x = 0;
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scissor.offset.y = 0;
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scissor.extent.width = swapImage->imageInfo().extent.width;
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scissor.extent.height = swapImage->imageInfo().extent.height;
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m_context->setViewports(1, &viewport, &scissor);
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m_context->bindResourceSampler(BindingIds::Sampler,
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fitSize ? m_samplerFitting : m_samplerScaling);
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m_blendMode.enableBlending = VK_FALSE;
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m_context->setBlendMode(0, m_blendMode);
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m_context->bindResourceView(BindingIds::Texture, m_backBufferView, nullptr);
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m_context->draw(4, 1, 0, 0);
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m_context->bindResourceSampler(BindingIds::GammaSmp, m_gammaSampler);
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m_context->bindResourceView (BindingIds::GammaTex, m_gammaTextureView, nullptr);
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if (m_hud != nullptr) {
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m_blendMode.enableBlending = VK_TRUE;
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for (uint32_t i = 0; i < SyncInterval || i < 1; i++) {
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m_context->beginRecording(
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m_device->createCommandList());
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// Resolve back buffer if it is multisampled. We
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// only have to do it only for the first frame.
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if (m_backBufferResolve != nullptr && i == 0) {
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VkImageSubresourceLayers resolveSubresources;
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resolveSubresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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resolveSubresources.mipLevel = 0;
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resolveSubresources.baseArrayLayer = 0;
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resolveSubresources.layerCount = 1;
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m_context->resolveImage(
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m_backBufferResolve, resolveSubresources,
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m_backBuffer, resolveSubresources,
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VK_FORMAT_UNDEFINED);
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}
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auto swapSemas = m_swapchain->getSemaphorePair();
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auto swapImage = m_swapchain->getImageView(swapSemas.acquireSync);
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DxvkRenderTargets renderTargets;
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renderTargets.color[0].view = swapImage;
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renderTargets.color[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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m_context->bindRenderTargets(renderTargets);
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VkViewport viewport;
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = float(swapImage->imageInfo().extent.width);
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viewport.height = float(swapImage->imageInfo().extent.height);
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor;
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scissor.offset.x = 0;
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scissor.offset.y = 0;
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scissor.extent.width = swapImage->imageInfo().extent.width;
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scissor.extent.height = swapImage->imageInfo().extent.height;
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m_context->setViewports(1, &viewport, &scissor);
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m_context->bindResourceSampler(BindingIds::Sampler,
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fitSize ? m_samplerFitting : m_samplerScaling);
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m_blendMode.enableBlending = VK_FALSE;
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m_context->setBlendMode(0, m_blendMode);
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m_context->bindResourceView(BindingIds::Texture, m_hud->texture(), nullptr);
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m_context->bindResourceView(BindingIds::Texture, m_backBufferView, nullptr);
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m_context->draw(4, 1, 0, 0);
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m_context->bindResourceSampler(BindingIds::GammaSmp, m_gammaSampler);
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m_context->bindResourceView (BindingIds::GammaTex, m_gammaTextureView, nullptr);
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if (m_hud != nullptr) {
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m_blendMode.enableBlending = VK_TRUE;
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m_context->setBlendMode(0, m_blendMode);
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m_context->bindResourceView(BindingIds::Texture, m_hud->texture(), nullptr);
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m_context->draw(4, 1, 0, 0);
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}
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m_device->submitCommandList(
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m_context->endRecording(),
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swapSemas.acquireSync,
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swapSemas.presentSync);
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m_swapchain->present(
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swapSemas.presentSync);
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}
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m_device->submitCommandList(
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m_context->endRecording(),
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swapSemas.acquireSync,
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swapSemas.presentSync);
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m_swapchain->present(
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swapSemas.presentSync);
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}
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@ -82,8 +82,9 @@ namespace dxvk {
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/**
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* \brief Renders back buffer to the screen
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* \param [in] SyncInterval Vsync interval
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*/
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void PresentImage();
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void PresentImage(UINT SyncInterval);
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/**
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* \brief Sets new back buffer
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@ -286,6 +286,12 @@ namespace dxvk {
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if (Flags & DXGI_PRESENT_TEST)
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return S_OK;
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// Higher values are not allowed according to the Microsoft documentation:
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//
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// "1 through 4 - Synchronize presentation after the nth vertical blank."
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// https://msdn.microsoft.com/en-us/library/windows/desktop/bb174576(v=vs.85).aspx
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SyncInterval = std::min<UINT>(SyncInterval, 4);
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try {
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// If in fullscreen mode, apply any updated gamma curve
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// if it has been changed since the last present call.
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@ -309,9 +315,9 @@ namespace dxvk {
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VkPresentModeKHR presentMode = SyncInterval == 0
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? VK_PRESENT_MODE_IMMEDIATE_KHR
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: VK_PRESENT_MODE_FIFO_KHR;
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m_presenter->RecreateSwapchain(m_desc.Format, presentMode, GetWindowSize());
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m_presenter->PresentImage();
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m_presenter->PresentImage(SyncInterval);
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return S_OK;
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} catch (const DxvkError& err) {
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Logger::err(err.message());
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