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[d3d11] Fix build errors on MSVC
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@ -1416,7 +1416,8 @@ namespace dxvk {
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} else {
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} else {
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cmdData = EmitCsCmd<D3D11CmdDrawIndirectData>(
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cmdData = EmitCsCmd<D3D11CmdDrawIndirectData>(
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[] (DxvkContext* ctx, const D3D11CmdDrawIndirectData* data) {
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[] (DxvkContext* ctx, const D3D11CmdDrawIndirectData* data) {
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ctx->drawIndexedIndirect(data->offset, data->count, stride);
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ctx->drawIndexedIndirect(data->offset, data->count,
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sizeof(VkDrawIndexedIndirectCommand));
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});
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});
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cmdData->type = D3D11CmdType::DrawIndirectIndexed;
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cmdData->type = D3D11CmdType::DrawIndirectIndexed;
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@ -1447,7 +1448,8 @@ namespace dxvk {
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} else {
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} else {
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cmdData = EmitCsCmd<D3D11CmdDrawIndirectData>(
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cmdData = EmitCsCmd<D3D11CmdDrawIndirectData>(
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[] (DxvkContext* ctx, const D3D11CmdDrawIndirectData* data) {
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[] (DxvkContext* ctx, const D3D11CmdDrawIndirectData* data) {
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ctx->drawIndirect(data->offset, data->count, stride);
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ctx->drawIndirect(data->offset, data->count,
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sizeof(VkDrawIndirectCommand));
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});
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});
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cmdData->type = D3D11CmdType::DrawIndirect;
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cmdData->type = D3D11CmdType::DrawIndirect;
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