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[d3d11] Fix build errors on MSVC

This commit is contained in:
Philip Rebohle 2019-01-10 18:26:20 +01:00
parent bbc3b3fb2b
commit e665d896e3
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@ -1416,7 +1416,8 @@ namespace dxvk {
} else { } else {
cmdData = EmitCsCmd<D3D11CmdDrawIndirectData>( cmdData = EmitCsCmd<D3D11CmdDrawIndirectData>(
[] (DxvkContext* ctx, const D3D11CmdDrawIndirectData* data) { [] (DxvkContext* ctx, const D3D11CmdDrawIndirectData* data) {
ctx->drawIndexedIndirect(data->offset, data->count, stride); ctx->drawIndexedIndirect(data->offset, data->count,
sizeof(VkDrawIndexedIndirectCommand));
}); });
cmdData->type = D3D11CmdType::DrawIndirectIndexed; cmdData->type = D3D11CmdType::DrawIndirectIndexed;
@ -1447,7 +1448,8 @@ namespace dxvk {
} else { } else {
cmdData = EmitCsCmd<D3D11CmdDrawIndirectData>( cmdData = EmitCsCmd<D3D11CmdDrawIndirectData>(
[] (DxvkContext* ctx, const D3D11CmdDrawIndirectData* data) { [] (DxvkContext* ctx, const D3D11CmdDrawIndirectData* data) {
ctx->drawIndirect(data->offset, data->count, stride); ctx->drawIndirect(data->offset, data->count,
sizeof(VkDrawIndirectCommand));
}); });
cmdData->type = D3D11CmdType::DrawIndirect; cmdData->type = D3D11CmdType::DrawIndirect;