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https://github.com/doitsujin/dxvk.git
synced 2025-01-18 02:52:10 +01:00
[d3d11] Create shadow copy of video input images if sampled bit is not set
This can happen with RGB input views since not having any bind flags set is legal for video input views, and SHADER_RESOURCE is actually explicitly disallowed, but we don't always want to set sampled bit for those resources.
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@ -142,6 +142,20 @@ namespace dxvk {
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D3D11_COMMON_RESOURCE_DESC resourceDesc = { };
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GetCommonResourceDesc(pResource, &resourceDesc);
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Rc<DxvkImage> dxvkImage = GetCommonTexture(pResource)->GetImage();
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if (!(dxvkImage->info().usage & VK_IMAGE_USAGE_SAMPLED_BIT)) {
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DxvkImageCreateInfo info = dxvkImage->info();
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info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT | VK_IMAGE_CREATE_EXTENDED_USAGE_BIT;
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info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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info.access = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
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info.tiling = VK_IMAGE_TILING_OPTIMAL;
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info.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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info.shared = VK_FALSE;
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dxvkImage = m_copy = pDevice->GetDXVKDevice()->createImage(info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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}
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DXGI_VK_FORMAT_INFO formatInfo = pDevice->LookupFormat(resourceDesc.Format, DXGI_VK_FORMAT_MODE_COLOR);
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DXGI_VK_FORMAT_FAMILY formatFamily = pDevice->LookupFamily(resourceDesc.Format, DXGI_VK_FORMAT_MODE_COLOR);
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@ -165,14 +179,18 @@ namespace dxvk {
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throw DxvkError("Invalid view dimension");
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}
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m_subresources.aspectMask = aspectMask;
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m_subresources.baseArrayLayer = viewInfo.minLayer;
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m_subresources.layerCount = viewInfo.numLayers;
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m_subresources.mipLevel = viewInfo.minLevel;
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for (uint32_t i = 0; aspectMask && i < m_views.size(); i++) {
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viewInfo.aspect = vk::getNextAspect(aspectMask);
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if (viewInfo.aspect != VK_IMAGE_ASPECT_COLOR_BIT)
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viewInfo.format = formatFamily.Formats[i];
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m_views[i] = pDevice->GetDXVKDevice()->createImageView(
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GetCommonTexture(pResource)->GetImage(), viewInfo);
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m_views[i] = pDevice->GetDXVKDevice()->createImageView(dxvkImage, viewInfo);
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}
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m_isYCbCr = IsYCbCrFormat(resourceDesc.Format);
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@ -1208,6 +1226,25 @@ namespace dxvk {
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auto view = static_cast<D3D11VideoProcessorInputView*>(pStream->pInputSurface);
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if (view->NeedsCopy()) {
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m_ctx->EmitCs([
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cDstImage = view->GetShadowCopy(),
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cSrcImage = view->GetImage(),
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cSrcLayers = view->GetImageSubresources()
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] (DxvkContext* ctx) {
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VkImageSubresourceLayers cDstLayers;
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cDstLayers.aspectMask = cSrcLayers.aspectMask;
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cDstLayers.baseArrayLayer = 0;
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cDstLayers.layerCount = cSrcLayers.layerCount;
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cDstLayers.mipLevel = cSrcLayers.mipLevel;
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ctx->copyImage(
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cDstImage, cDstLayers, VkOffset3D(),
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cSrcImage, cSrcLayers, VkOffset3D(),
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cDstImage->info().extent);
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});
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}
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m_ctx->EmitCs([this,
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cStreamState = *pStreamState,
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cViews = view->GetViews(),
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@ -138,6 +138,22 @@ namespace dxvk {
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return m_isYCbCr;
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}
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const bool NeedsCopy() const {
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return m_copy != nullptr;
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}
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Rc<DxvkImage> GetImage() const {
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return GetCommonTexture(m_resource.ptr())->GetImage();
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}
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VkImageSubresourceLayers GetImageSubresources() const {
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return m_subresources;
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}
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Rc<DxvkImage> GetShadowCopy() const {
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return m_copy;
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}
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std::array<Rc<DxvkImageView>, 2> GetViews() const {
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return m_views;
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}
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@ -146,6 +162,8 @@ namespace dxvk {
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Com<ID3D11Resource> m_resource;
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D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC m_desc;
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VkImageSubresourceLayers m_subresources;
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Rc<DxvkImage> m_copy;
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std::array<Rc<DxvkImageView>, 2> m_views;
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bool m_isYCbCr = false;
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