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https://github.com/doitsujin/dxvk.git
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[d3d8] Remove superfluous methods from D3D8Surface
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@ -20,10 +20,6 @@ namespace dxvk {
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: D3D8Surface (pDevice, nullptr, std::move(pSurface)) {
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}
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D3DRESOURCETYPE STDMETHODCALLTYPE D3D8Surface::GetType() {
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return D3DRESOURCETYPE(GetD3D9()->GetType());
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}
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HRESULT STDMETHODCALLTYPE D3D8Surface::GetDesc(D3DSURFACE_DESC* pDesc) {
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if (unlikely(pDesc == nullptr))
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return D3DERR_INVALIDCALL;
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@ -48,14 +44,6 @@ namespace dxvk {
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return GetD3D9()->UnlockRect();
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}
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HRESULT STDMETHODCALLTYPE D3D8Surface::GetDC(HDC* phDC) {
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return GetD3D9()->GetDC(phDC);
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}
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HRESULT STDMETHODCALLTYPE D3D8Surface::ReleaseDC(HDC hDC) {
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return GetD3D9()->ReleaseDC(hDC);
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}
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// TODO: Consider creating only one texture to
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// encompass all surface levels of a texture.
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Com<d3d9::IDirect3DSurface9> D3D8Surface::GetBlitImage() {
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@ -5,8 +5,9 @@
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namespace dxvk {
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// TODO: all inherited methods in D3D8Surface should be final like in d9vk
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// Note: IDirect3DSurface8 does not actually inherit from IDirect3DResource8,
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// however it does expose serveral of the methods typically found part of
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// IDirect3DResource8, such as Set/Get/FreePrivateData, so model it as such.
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using D3D8SurfaceBase = D3D8Subresource<d3d9::IDirect3DSurface9, IDirect3DSurface8>;
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class D3D8Surface final : public D3D8SurfaceBase {
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@ -21,20 +22,14 @@ namespace dxvk {
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D3D8Device* pDevice,
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Com<d3d9::IDirect3DSurface9>&& pSurface);
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D3DRESOURCETYPE STDMETHODCALLTYPE GetType();
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HRESULT STDMETHODCALLTYPE GetDesc(D3DSURFACE_DESC* pDesc);
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HRESULT STDMETHODCALLTYPE GetDesc(D3DSURFACE_DESC* pDesc) final;
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HRESULT STDMETHODCALLTYPE LockRect(
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D3DLOCKED_RECT* pLockedRect,
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CONST RECT* pRect,
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DWORD Flags);
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DWORD Flags) final;
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HRESULT STDMETHODCALLTYPE UnlockRect();
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HRESULT STDMETHODCALLTYPE GetDC(HDC* phDC);
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HRESULT STDMETHODCALLTYPE ReleaseDC(HDC hDC);
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HRESULT STDMETHODCALLTYPE UnlockRect() final;
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/**
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* \brief Allocate or reuse an image of the same size
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