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[util] Remove traces of the allowMapFlagNoWait option
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@ -63,15 +63,6 @@
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# dxgi.syncInterval = -1
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# Handle D3D11_MAP_FLAG_DO_NOT_WAIT correctly when D3D11DeviceContext::Map()
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# is called. Enabling this can potentially improve performance, but breaks
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# games which do not expect Map() to return an error despite using the flag.
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#
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# Supported values: True, False
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# d3d11.allowMapFlagNoWait = False
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# Performs range check on dynamically indexed constant buffers in shaders.
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# This may be needed to work around a certain type of game bug, but may
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# also introduce incorrect behaviour.
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@ -124,13 +124,6 @@ namespace dxvk {
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{ R"(\\vr\.exe$)", {{
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{ "d3d11.dcSingleUseMode", "False" },
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}} },
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/* Overwatch *
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* Broken for at least one user for unknown *
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* reasons, seems to work for others. Just *
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* disable DO_NOT_WAIT to be on the safe side */
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{ R"(\\Overwatch\.exe$)", {{
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{ "d3d11.allowMapFlagNoWait", "False" },
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}} },
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/* Hitman 2 - requires AGS library */
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{ R"(\\HITMAN2\.exe$)", {{
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{ "dxgi.customVendorId", "10de" },
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