From e79e8b90626de8c6e812cada8ca0548e37553f68 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Fri, 27 Nov 2020 12:21:23 +0100 Subject: [PATCH] [dxvk] Increase queued command buffer limit to 18 May help when games upload a large number of resources at once, at the cost of increased memory usage. --- src/dxvk/dxvk_limits.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dxvk/dxvk_limits.h b/src/dxvk/dxvk_limits.h index e2fdb566d..eb2431e68 100644 --- a/src/dxvk/dxvk_limits.h +++ b/src/dxvk/dxvk_limits.h @@ -13,7 +13,7 @@ namespace dxvk { MaxNumViewports = 16, MaxNumResourceSlots = 1216, MaxNumActiveBindings = 384, - MaxNumQueuedCommandBuffers = 12, + MaxNumQueuedCommandBuffers = 18, MaxNumQueryCountPerPool = 128, MaxNumSpecConstants = 12, MaxUniformBufferSize = 65536,