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[dxvk] Fix gamma texture bind point
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@ -320,7 +320,7 @@ namespace dxvk {
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const std::array<DxvkBindingInfo, 2> fsBindings = {{
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BindingIds::Image, VK_IMAGE_VIEW_TYPE_2D, 0, VK_ACCESS_SHADER_READ_BIT },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BindingIds::Gamma, VK_IMAGE_VIEW_TYPE_2D, 0, VK_ACCESS_SHADER_READ_BIT },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BindingIds::Gamma, VK_IMAGE_VIEW_TYPE_1D, 0, VK_ACCESS_SHADER_READ_BIT },
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}};
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DxvkShaderCreateInfo vsInfo;
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