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[dxvk] Pad buffers more tightly

This will allow for smaller buffers to be laid out more efficiently.
This commit is contained in:
Philip Rebohle 2019-10-26 14:16:33 +02:00
parent 83fc15c594
commit e868f829b5
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
2 changed files with 56 additions and 13 deletions

View File

@ -12,10 +12,12 @@ namespace dxvk {
m_info (createInfo),
m_memAlloc (&memAlloc),
m_memFlags (memFlags) {
// Align slices to 256 bytes, which guarantees that
// we don't violate any Vulkan alignment requirements
// Align slices so that we don't violate any alignment
// requirements imposed by the Vulkan device/driver
VkDeviceSize sliceAlignment = computeSliceAlignment();
m_physSliceLength = createInfo.size;
m_physSliceStride = align(createInfo.size, 256);
m_physSliceStride = align(createInfo.size, sliceAlignment);
m_physSliceCount = std::max<VkDeviceSize>(1, 256 / m_physSliceStride);
// Limit size of multi-slice buffers to reduce fragmentation
constexpr VkDeviceSize MaxBufferSize = 4 << 20;
@ -23,14 +25,24 @@ namespace dxvk {
m_physSliceMaxCount = MaxBufferSize >= m_physSliceStride
? MaxBufferSize / m_physSliceStride
: 1;
// Allocate a single buffer slice
m_buffer = allocBuffer(1);
m_physSlice.handle = m_buffer.buffer;
m_physSlice.offset = 0;
m_physSlice.length = m_physSliceLength;
m_physSlice.mapPtr = m_buffer.memory.mapPtr(0);
// Allocate the initial set of buffer slices
m_buffer = allocBuffer(m_physSliceCount);
DxvkBufferSliceHandle slice;
slice.handle = m_buffer.buffer;
slice.offset = 0;
slice.length = m_physSliceLength;
slice.mapPtr = m_buffer.memory.mapPtr(0);
m_physSlice = slice;
// Push extra slices to the free list
for (uint32_t i = 1; i < m_physSliceCount; i++) {
slice.offset = m_physSliceStride * i;
slice.mapPtr = m_buffer.memory.mapPtr(slice.offset);
m_freeSlices.push_back(slice);
}
}
@ -109,6 +121,34 @@ namespace dxvk {
}
VkDeviceSize DxvkBuffer::computeSliceAlignment() const {
const auto& devInfo = m_device->properties().core.properties;
VkDeviceSize result = sizeof(uint32_t);
if (m_info.usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
result = std::max(result, devInfo.limits.minUniformBufferOffsetAlignment);
if (m_info.usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
result = std::max(result, devInfo.limits.minStorageBufferOffsetAlignment);
if (m_info.usage & (VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT))
result = std::max(result, devInfo.limits.minTexelBufferOffsetAlignment);
if (m_info.usage & (VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
&& m_info.size > (devInfo.limits.optimalBufferCopyOffsetAlignment / 2))
result = std::max(result, devInfo.limits.optimalBufferCopyOffsetAlignment);
if (m_memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
result = std::max(result, devInfo.limits.nonCoherentAtomSize);
result = std::max(result, VkDeviceSize(64));
}
return result;
}
DxvkBufferView::DxvkBufferView(
const Rc<vk::DeviceFn>& vkd,

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@ -247,11 +247,12 @@ namespace dxvk {
std::unique_lock<sync::Spinlock> swapLock(m_swapMutex);
DxvkBufferHandle handle = allocBuffer(m_physSliceCount);
DxvkBufferSliceHandle slice;
slice.handle = handle.buffer;
slice.length = m_physSliceLength;
for (uint32_t i = 0; i < m_physSliceCount; i++) {
DxvkBufferSliceHandle slice;
slice.handle = handle.buffer;
slice.offset = m_physSliceStride * i;
slice.length = m_physSliceLength;
slice.mapPtr = handle.memory.mapPtr(slice.offset);
m_freeSlices.push_back(slice);
}
@ -306,6 +307,8 @@ namespace dxvk {
DxvkBufferHandle allocBuffer(
VkDeviceSize sliceCount) const;
VkDeviceSize computeSliceAlignment() const;
};