1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-18 22:54:15 +01:00

[dxvk] Removed support for depth bounds test

This feature is not used in D3D11, so we don't need backend support.
This commit is contained in:
Philip Rebohle 2018-06-06 13:11:09 +02:00
parent 8b4852be16
commit e8ac81fe8a
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
7 changed files with 3 additions and 21 deletions

View File

@ -9,13 +9,10 @@ namespace dxvk {
: m_device(device), m_desc(desc) {
m_state.enableDepthTest = desc.DepthEnable;
m_state.enableDepthWrite = desc.DepthWriteMask == D3D11_DEPTH_WRITE_MASK_ALL;
m_state.enableDepthBounds = false;
m_state.enableStencilTest = desc.StencilEnable;
m_state.depthCompareOp = DecodeCompareOp(desc.DepthFunc);
m_state.stencilOpFront = DecodeStencilOpState(desc.FrontFace, desc);
m_state.stencilOpBack = DecodeStencilOpState(desc.BackFace, desc);
m_state.depthBoundsMin = 0.0f;
m_state.depthBoundsMax = 1.0f;
}

View File

@ -81,13 +81,10 @@ namespace dxvk {
DxvkDepthStencilState dsState;
dsState.enableDepthTest = VK_FALSE;
dsState.enableDepthWrite = VK_FALSE;
dsState.enableDepthBounds = VK_FALSE;
dsState.enableStencilTest = VK_FALSE;
dsState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
dsState.stencilOpFront = stencilOp;
dsState.stencilOpBack = stencilOp;
dsState.depthBoundsMin = 0.0f;
dsState.depthBoundsMax = 1.0f;
m_context->setDepthStencilState(dsState);
DxvkLogicOpState loState;

View File

@ -74,13 +74,10 @@ namespace dxvk {
struct DxvkDepthStencilState {
VkBool32 enableDepthTest;
VkBool32 enableDepthWrite;
VkBool32 enableDepthBounds;
VkBool32 enableStencilTest;
VkCompareOp depthCompareOp;
VkStencilOpState stencilOpFront;
VkStencilOpState stencilOpBack;
float depthBoundsMin;
float depthBoundsMax;
};

View File

@ -1473,13 +1473,10 @@ namespace dxvk {
void DxvkContext::setDepthStencilState(const DxvkDepthStencilState& ds) {
m_state.gp.state.dsEnableDepthTest = ds.enableDepthTest;
m_state.gp.state.dsEnableDepthWrite = ds.enableDepthWrite;
m_state.gp.state.dsEnableDepthBounds = ds.enableDepthBounds;
m_state.gp.state.dsEnableStencilTest = ds.enableStencilTest;
m_state.gp.state.dsDepthCompareOp = ds.depthCompareOp;
m_state.gp.state.dsStencilOpFront = ds.stencilOpFront;
m_state.gp.state.dsStencilOpBack = ds.stencilOpBack;
m_state.gp.state.dsDepthBoundsMin = ds.depthBoundsMin;
m_state.gp.state.dsDepthBoundsMax = ds.depthBoundsMax;
m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
}

View File

@ -314,12 +314,12 @@ namespace dxvk {
dsInfo.depthTestEnable = state.dsEnableDepthTest;
dsInfo.depthWriteEnable = state.dsEnableDepthWrite;
dsInfo.depthCompareOp = state.dsDepthCompareOp;
dsInfo.depthBoundsTestEnable = state.dsEnableDepthBounds;
dsInfo.depthBoundsTestEnable = VK_FALSE;
dsInfo.stencilTestEnable = state.dsEnableStencilTest;
dsInfo.front = state.dsStencilOpFront;
dsInfo.back = state.dsStencilOpBack;
dsInfo.minDepthBounds = state.dsDepthBoundsMin;
dsInfo.maxDepthBounds = state.dsDepthBoundsMax;
dsInfo.minDepthBounds = 0.0f;
dsInfo.maxDepthBounds = 1.0f;
VkPipelineColorBlendStateCreateInfo cbInfo;
cbInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;

View File

@ -62,13 +62,10 @@ namespace dxvk {
VkBool32 dsEnableDepthTest;
VkBool32 dsEnableDepthWrite;
VkBool32 dsEnableDepthBounds;
VkBool32 dsEnableStencilTest;
VkCompareOp dsDepthCompareOp;
VkStencilOpState dsStencilOpFront;
VkStencilOpState dsStencilOpBack;
float dsDepthBoundsMin;
float dsDepthBoundsMax;
VkBool32 omEnableLogicOp;
VkLogicOp omLogicOp;

View File

@ -206,13 +206,10 @@ namespace dxvk::hud {
DxvkDepthStencilState dsState;
dsState.enableDepthTest = VK_FALSE;
dsState.enableDepthWrite = VK_FALSE;
dsState.enableDepthBounds = VK_FALSE;
dsState.enableStencilTest = VK_FALSE;
dsState.depthCompareOp = VK_COMPARE_OP_NEVER;
dsState.stencilOpFront = stencilOp;
dsState.stencilOpBack = stencilOp;
dsState.depthBoundsMin = 0.0f;
dsState.depthBoundsMax = 1.0f;
m_context->setDepthStencilState(dsState);
DxvkLogicOpState loState;