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https://github.com/doitsujin/dxvk.git
synced 2025-01-19 05:52:11 +01:00
[dxvk] Use new fullscreen shaders for meta resolve operations
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@ -3054,7 +3054,7 @@ namespace dxvk {
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m_cmd->cmdPushConstants(pipeInfo.pipeLayout,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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0, sizeof(srcOffset), &srcOffset);
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m_cmd->cmdDraw(1, region.dstSubresource.layerCount, 0, 0);
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m_cmd->cmdDraw(3, region.dstSubresource.layerCount, 0, 0);
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m_cmd->cmdEndRenderPass();
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m_execBarriers.accessImage(
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@ -1,8 +1,10 @@
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#include "dxvk_device.h"
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#include "dxvk_meta_resolve.h"
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#include <dxvk_copy_vert.h>
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#include <dxvk_copy_geom.h>
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#include <dxvk_fullscreen_geom.h>
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#include <dxvk_fullscreen_vert.h>
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#include <dxvk_fullscreen_layer_vert.h>
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#include <dxvk_resolve_frag_f.h>
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#include <dxvk_resolve_frag_f_amd.h>
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#include <dxvk_resolve_frag_u.h>
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@ -103,17 +105,20 @@ namespace dxvk {
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DxvkMetaResolveObjects::DxvkMetaResolveObjects(DxvkDevice* device)
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DxvkMetaResolveObjects::DxvkMetaResolveObjects(const DxvkDevice* device)
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: m_vkd (device->vkd()),
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m_sampler (createSampler()),
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m_shaderVert (createShaderModule(dxvk_copy_vert)),
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m_shaderGeom (createShaderModule(dxvk_copy_geom)),
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m_shaderFragF (device->extensions().amdShaderFragmentMask
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? createShaderModule(dxvk_resolve_frag_f_amd)
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: createShaderModule(dxvk_resolve_frag_f)),
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m_shaderFragU (createShaderModule(dxvk_resolve_frag_u)),
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m_shaderFragI (createShaderModule(dxvk_resolve_frag_i)) {
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if (device->extensions().extShaderViewportIndexLayer) {
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m_shaderVert = createShaderModule(dxvk_fullscreen_layer_vert);
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} else {
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m_shaderVert = createShaderModule(dxvk_fullscreen_vert);
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m_shaderGeom = createShaderModule(dxvk_fullscreen_geom);
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}
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}
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@ -308,6 +313,7 @@ namespace dxvk {
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auto formatInfo = imageFormatInfo(key.format);
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std::array<VkPipelineShaderStageCreateInfo, 3> stages;
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uint32_t stageCount = 0;
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VkSpecializationMapEntry specEntry;
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specEntry.constantID = 0;
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@ -320,7 +326,7 @@ namespace dxvk {
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specInfo.dataSize = sizeof(VkSampleCountFlagBits);
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specInfo.pData = &key.samples;
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VkPipelineShaderStageCreateInfo& vsStage = stages[0];
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VkPipelineShaderStageCreateInfo& vsStage = stages[stageCount++];
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vsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vsStage.pNext = nullptr;
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vsStage.flags = 0;
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@ -329,16 +335,18 @@ namespace dxvk {
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vsStage.pName = "main";
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vsStage.pSpecializationInfo = nullptr;
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VkPipelineShaderStageCreateInfo& gsStage = stages[1];
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gsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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gsStage.pNext = nullptr;
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gsStage.flags = 0;
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gsStage.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
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gsStage.module = m_shaderGeom;
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gsStage.pName = "main";
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gsStage.pSpecializationInfo = nullptr;
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if (m_shaderGeom) {
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VkPipelineShaderStageCreateInfo& gsStage = stages[stageCount++];
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gsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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gsStage.pNext = nullptr;
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gsStage.flags = 0;
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gsStage.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
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gsStage.module = m_shaderGeom;
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gsStage.pName = "main";
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gsStage.pSpecializationInfo = nullptr;
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}
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VkPipelineShaderStageCreateInfo& psStage = stages[2];
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VkPipelineShaderStageCreateInfo& psStage = stages[stageCount++];
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psStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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psStage.pNext = nullptr;
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psStage.flags = 0;
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@ -377,7 +385,7 @@ namespace dxvk {
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iaState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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iaState.pNext = nullptr;
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iaState.flags = 0;
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iaState.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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iaState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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iaState.primitiveRestartEnable = VK_FALSE;
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VkPipelineViewportStateCreateInfo vpState;
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@ -444,7 +452,7 @@ namespace dxvk {
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info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.stageCount = stages.size();
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info.stageCount = stageCount;
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info.pStages = stages.data();
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info.pVertexInputState = &viState;
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info.pInputAssemblyState = &iaState;
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@ -98,7 +98,7 @@ namespace dxvk {
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public:
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DxvkMetaResolveObjects(DxvkDevice* device);
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DxvkMetaResolveObjects(const DxvkDevice* device);
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~DxvkMetaResolveObjects();
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/**
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@ -118,11 +118,11 @@ namespace dxvk {
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VkSampler m_sampler;
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VkShaderModule m_shaderVert;
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VkShaderModule m_shaderGeom;
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VkShaderModule m_shaderFragF;
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VkShaderModule m_shaderFragU;
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VkShaderModule m_shaderFragI;
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VkShaderModule m_shaderVert = VK_NULL_HANDLE;
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VkShaderModule m_shaderGeom = VK_NULL_HANDLE;
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VkShaderModule m_shaderFragF = VK_NULL_HANDLE;
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VkShaderModule m_shaderFragU = VK_NULL_HANDLE;
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VkShaderModule m_shaderFragI = VK_NULL_HANDLE;
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std::mutex m_mutex;
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