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[hud] remove unused texture
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@ -28,8 +28,8 @@ namespace dxvk::hud {
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void HudRenderer::beginFrame(const Rc<DxvkContext>& context, VkExtent2D surfaceSize) {
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void HudRenderer::beginFrame(const Rc<DxvkContext>& context, VkExtent2D surfaceSize) {
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context->bindResourceSampler(1, m_fontSampler);
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context->bindResourceSampler(0, m_fontSampler);
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context->bindResourceView (1, m_fontView, nullptr);
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context->bindResourceView (0, m_fontView, nullptr);
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m_mode = Mode::RenderNone;
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m_mode = Mode::RenderNone;
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m_surfaceSize = surfaceSize;
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m_surfaceSize = surfaceSize;
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@ -220,7 +220,7 @@ namespace dxvk::hud {
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// Two shader resources: Font texture and sampler
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// Two shader resources: Font texture and sampler
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const std::array<DxvkResourceSlot, 1> fsResources = {{
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const std::array<DxvkResourceSlot, 1> fsResources = {{
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{ 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_IMAGE_VIEW_TYPE_2D },
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{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_IMAGE_VIEW_TYPE_2D },
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}};
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}};
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result.vert = device->createShader(
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result.vert = device->createShader(
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@ -2,8 +2,7 @@
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layout(constant_id = 1249) const bool srgbSwapchain = false;
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layout(constant_id = 1249) const bool srgbSwapchain = false;
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layout(set = 0, binding = 0) uniform texture2D s_base;
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layout(set = 0, binding = 0) uniform sampler2D s_font;
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layout(set = 0, binding = 1) uniform sampler2D s_font;
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layout(location = 0) in vec2 v_texcoord;
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layout(location = 0) in vec2 v_texcoord;
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layout(location = 1) in vec4 v_color;
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layout(location = 1) in vec4 v_color;
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