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[dxvk] Increase maximum active binding count to 384

Fixes a stack overflow in Baldur's Gate 3, caused by a compute shader
that uses 131 resources.
This commit is contained in:
Philip Rebohle 2020-10-07 16:18:09 +02:00
parent 4251b7a59c
commit e98493fc24
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@ -12,7 +12,7 @@ namespace dxvk {
MaxNumXfbStreams = 4,
MaxNumViewports = 16,
MaxNumResourceSlots = 1216,
MaxNumActiveBindings = 128,
MaxNumActiveBindings = 384,
MaxNumQueuedCommandBuffers = 12,
MaxNumQueryCountPerPool = 128,
MaxNumSpecConstants = 12,