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[dxvk] Increase maximum active binding count to 384
Fixes a stack overflow in Baldur's Gate 3, caused by a compute shader that uses 131 resources.
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@ -12,7 +12,7 @@ namespace dxvk {
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MaxNumXfbStreams = 4,
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MaxNumXfbStreams = 4,
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MaxNumViewports = 16,
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MaxNumViewports = 16,
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MaxNumResourceSlots = 1216,
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MaxNumResourceSlots = 1216,
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MaxNumActiveBindings = 128,
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MaxNumActiveBindings = 384,
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MaxNumQueuedCommandBuffers = 12,
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MaxNumQueuedCommandBuffers = 12,
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MaxNumQueryCountPerPool = 128,
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MaxNumQueryCountPerPool = 128,
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MaxNumSpecConstants = 12,
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MaxNumSpecConstants = 12,
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